Stealth and Detection Alpha-0.1.1
Curse Maven Snippet
What's new
0.1.1-alpha
Added
Corpsebound support: visible corpses raise hostile mobs’ suspicion to 50%, shown with a question mark. Buried bodies and ashes are ignored.
Iron & Blood support: the first visible bloodstain raises suspicion to 20%. Other stains can raise it to 30%; the same stain does not repeatedly stack. Nearly washed or burned-away stains are ignored.
Enemies now warn each other. Nearby enemies within five blocks can join the chase after 0.5 seconds. Leaving the radius resets the countdown.
After more than five seconds of continuous target lock, enemies call reinforcements from within 32 blocks. Alerted enemies can pass the warning on.
Combat hits make noise and double nearby enemies’ visual detection speed for five seconds.
Corpse and blood discovery require a clear view and do not reveal who caused them. Warnings require a reachable route; closed doors, sealed rooms, disconnected floors, and other dimensions block them.
Changed
Awareness and damage-reaction icons now use 90% opacity, with 0.2-second fades and transitions between icons.
Reduced repeated reinforcement scans. Reinforcements replan blocked routes and stop trying when no route remains.
Fixed
Footprints now fade back to their normal texture, brightness, and opacity within 0.1 seconds after releasing Focus.
Fixed false alerts when another mod rejects a target and stale alerts when a player can no longer be targeted.
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