Stealth and Alert

A Minecraft mod bringing a stealth and alert system just like what in other games.

File Details

Stealth & Alert v0.1.2-alpha

  • A
  • Jul 2, 2026
  • 336.54 KB
  • 9
  • 1.21.1
  • NeoForge

File Name

stealth_and_alert-1.21.1-NeoForge-0.1.2-alpha.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:stealth-and-alert-1517152:8359206"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

English

Assassination System

  • Added Assassination System. When an enemy not in FIGHTING state and close to you enough, an assassination GUI will show on screen meaning you can perform an assassination. After pressing the hotkey, an animation is played and the animation's kind depends on the weapon you hold and whether you are holding two of them in both hands. The enemy assassinated will usually be killed instantly in the end.
  • Weapons that can be used to perform assassinations belong to new item tag CAN_ASSASSINATE, which has 4 CHILD TAGS by now: DAGGERS, TRIDENTS, MACES, and SWORDS - more will show up later. These child tags determine what animations will be applied to a weapon and max assassinating distance of a weapon. If you want to make a new weapon or other kinds of items able to perform assassinations, each of them should be added into one of child tags, rather than CAN_ASSASSINATE tag!
  • Some mods might add their weapons into #minecraft:swords tag, even though those weapon are not like a sword. However, by default that tag is added into can_assassinate/swords tag. To apply to those weapons more appropriate animations, you can add them to others child tags - from highest to lowest priority, DAGGERS, TRIDENTS, MACES, and SWORDS. It means that if a weapon has both DAGGERS tag and SWORDS tag, it'll always use DAGGERS' animations.
  • Entities that can be assassinated belong to new entity tag CAN_BE_ASSASSINATED. By default, except Iron Golem, all entities belonging to SEEKERS tag can be assassinated. Players can be assassinated, too, but relevant setting in common config needs turning to true (false by default).
  • PlayerAnimator mod, minimum version 2.0.4+1.21.1, is required now.

Value Adjustments

  • Removed temporarily the feature that enemies' view range towards a player decreases as the player's visibility decrease.

中文

刺杀系统

  • 新增了刺杀系统。当敌人不处于战斗状态且距离你足够近时,屏幕上会显示刺杀 GUI,表示你现在可以进行刺杀。按下快捷键后,播放刺杀动画,动画类型取决于你手持的武器以及你是否双手都持有该类型武器。刺杀完毕后,敌人通常会立刻死亡。
  • 可以执行刺杀的武器由新的物品标签 CAN_ASSASSINATE 决定,截至目前,该标签还有 4 个子标签:DAGGERS(匕首)、TRIDENTS(三叉戟)、MACES(重锤)和 SWORDS(剑)——更多类型将在以后登场。这些子标签决定了一个武器的刺杀动画和最大刺杀距离。如果你让一个新武器或其他种类物品能够执行刺杀,它们每一个都要被加进子标签的其中之一,而不是 CAN_ASSASSINATE 标签本身!
  • 一些模组可能会将新增武器统统加进 #minecraft:swords 标签下,即使那些武器跟剑的长相大相径庭。然而,默认情况下这个标签已经被加进了本模组的 can_assassinate/swords 标签。若要给那些武器安上更合适的动画,你可以将它们加进其他子标签中——DAGGERS, TRIDENTS,MACES 和 SWORDS,优先级由高到低。比方说,如果一个武器同时拥有 DAGGERS 和 SWORDS 子标签,那么它只会使用 DAGGERS 的动画。
  • 可以被刺杀的实体由新的实体标签 CAN_BE_ASSASSINATED 决定。默认除了铁傀儡外的所有 SEEKERS 标签的实体都已被添加进来。玩家也能被刺杀,但是需要在 common config 中将相关的选项设置为 true(默认为 false)。
  • PlayerAnimator 模组,最低版本为 2.0.4+1.21.1,现已作为本模组依赖项。

数值调整

  • 暂时移除了“敌人对一个玩家的视距将会随着玩家可见度的降低而减小”的特性。