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Stealth and Alert

A Minecraft mod bringing a stealth and alert system just like what in other games.

File Details

Stealth & Alert v0.0.6-beta

  • B
  • May 12, 2026
  • 179.98 KB
  • 21
  • 1.21.1
  • NeoForge

File Name

stealth_and_alert-1.21.1-NeoForge-0.0.6-beta.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:stealth-and-alert-1517152:8079806"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

English

"This was a triumph."

  • Visibility System: Introduced the Visibility System and its HUD. Now players can know their visibility, and visibility will influence the awareness' increase rate of enemies towards the players. When visibility is lower than a threshold, players will be invisible.
  • Environmental Stealth: When you're in the shadow, crouching, crawling or do something else like them, your visibility will get influenced; besides, when you're in high grasses, your visibility will decrease much - and if you're standing in an area full of tall grasses, or crawling in an area full of short grasses, and grasses are 4*4 or larger, your visibility will drop to 0, which means you can sneak there without being seen. But being too closer to enemies will break your invisibility.
  • Awareness Increase & Decrease: Adjusted basic increase & decrease rate of awareness. Now they are influenced by visibility, distance to an enemy, the enemy's alert state and so on. They are configurable.
  • Visual Effects: Implemented visibility HUD, and improved alert indicator HUD's and alert symbol's visual effects.
  • Bugfixes: Fixed an issue that when killing an enemy with alert indicator, its alert indicator may display abnormally. Fixed an issue that when logging out a world and then logging in another world and game not restarted halfway, the alert indicator from the former world may appear in the latter world for a short while.
  • Configuration: Expanded configuration.

中文

“这是一次伟大的胜利。”

  • 可见度系统: 新增可见度系统与配套 HUD。玩家现可随时查看自身可见度,可见度影响了怪物对玩家警戒值的增长速率。当可见度低于某个阈值时,玩家将被视为不可见状态。
  • 环境潜行: 当你身处阴影,或在蹲伏、爬行或做其他类似的事情时,你的可见度会受到影响;此外,若你站在高草丛中,你的可见度将会大幅降低——而如果你站在一片高草丛中,或趴在一片矮草丛中(无论高矮,草丛至少形成 4*4 的形状),你的可见度将降至0,这意味着你能在草丛中潜行而不为敌人所察觉。但若距离敌人过近,你的隐蔽性将被破坏。
  • 警戒值增长与下降: 调整了警戒值增长与下降的基本速率。现在它们还会受到可见度、同敌人之间的距离、敌人的警戒状态等因素的影响——都可以配置。
  • 视觉效果: 实现了可见度指示器 HUD,并优化了警戒值指示器 HUD 和警戒标志的视觉表现。
  • Bug 修复: 修复了杀死一名有警戒值的敌人时,该敌人的警戒值指示器可能会显示异常的问题。修复了退出一个存档后进入另一个存档且游戏中途没有重启时,前一个存档的警戒值指示器可能会在后一个存档中短暂显示的问题。
  • 配置: 扩展了配置项。