Stealth & Alert v0.0.3-alpha
Curse Maven Snippet
What's new
English
- Target Retention: Optimized target locking and state downgrade logic. Introduced a grace period during combat to prevent instant aggro loss when line-of-sight is temporarily broken (e.g., player flanking).
- Vision & Search: Refactored monster FOV (Field of View) control and the LKP (Last Known Position) patrol/search mechanics for more natural AI behaviors.
- Tactile Sensing: Introduced a physical contact detection mechanism based on AABB intersections, allowing mobs to instantly detect players upon touching, completely ignoring line-of-sight or facing constraints.
- Debug Tool: Added a new Debug Wand item to easily toggle client-side debug overlays for real-time alert state visualization without altering config files manually.
- AI Bugfixes: Fixed an issue regarding monster aggro transfer, and resolved the jittery/stuttering movement bug when mobs are in the idle looking-around state.
中文
- 目标保持: 优化怪物目标锁定与状态降级逻辑,引入战斗“视野丢失缓冲期”,彻底解决玩家绕背或卡视野导致怪物瞬间脱战失忆的问题。
- 视野与搜查: 重构怪物视野控制与 LKP(最后已知位置)巡逻搜查机制,使怪物的警戒与搜索行为更加自然流畅。
- 贴身感知: 新增基于 AABB 碰撞箱的物理触觉感知机制。现在当玩家与怪物发生物理接触(挤在一起)时,将无视视线和背对限制,直接触发警觉。
- 调试工具: 新增调试手杖物品,玩家可通过右键一键开关客户端本地的 Debug 渲染模式,实时查看怪物各项警戒状态数据,而无需在 Config 文件中手动修改。
- AI Bug 修复: 修复了怪物仇恨转移的 Bug;同时从底层接管了移动控制权,解决了怪物在原地发呆张望时身体出现异常抽搐与碎步的问题。
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