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Stay

Stationary fake player that keeps your grinders and spawners running while you explore. Supports any player UUID for skins and capes. Built for heavy Forge 1.20.1 modpacks.
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Description

Stay is a simple, focused mod that solves one very common problem in heavily modded Forge 1.20.1 packs:

You want to leave your grinder or spawner running while you go explore but the moment you walk away, everything stops.

Stay creates a stationary fake player that:

  • Properly registers as a real player on the server
  • Force-loads the exact chunk it stands in
  • Keeps spawners, grinders, and farms ticking even when no real player is nearby
  • Survives server restarts
  • Can use any player’s UUID to display their skin.

It was made specifically because existing solutions either break in large modpacks or require Fabric/Carpet.

 Stay — GUI & Anchor Management Update

Stay has received a major update focused on making anchor management easier, faster, and more intuitive.

✦ New: Stay Management GUI

/stay now opens a fully custom management interface.

The new GUI gives you a centralized view of every Stay anchor currently saved in the world, including:

* Anchor name and display name
* Active / idle state
* Dimension
* Position
* Forced chunk count
* Hostile entity count
* Passive entity count
* Total entity count
* Loaded state
* Ticking state
* Item count
* Activity history

The interface is completely custom-rendered and does not rely on Minecraft's default GUI widgets.

✦ Anchor Management

Anchors can now be managed directly from the GUI.

Available actions include:

* Create anchors
* Remove anchors
* Remove all anchors
* Rename anchors
* Teleport to anchors
* Refresh anchor data

The GUI also keeps the existing command-based functionality available for players who prefer commands.

✦ `/stay` Command

`/stay` now opens the Stay management GUI by default.

The existing commands are still available:

  • /stay here
    * /stay here <name>
    * /stay here <name> as <player>
    * /stay remove <name>
    * /stay remove all
    * /stay list
    * /stay tp <name>
    * /stay info <name>


    ✦ Player Skins / Profiles

When creating an anchor, you can optionally provide a player name to resolve a profile and use its appearance for the anchor.

This allows anchors to use different player appearances instead of being limited to a single default look.

✦ Keyboard Shortcuts

The GUI includes a number of keyboard shortcuts for faster management:

* N — Create anchor
* R / F5 — Refresh
* T — Teleport
* E — Rename
* Delete / Backspace — Remove
* Enter — Refresh
* Ctrl + K  — Open command palette
* ↑ / ↓— Select anchors
* Esc — Close menus / GUI

✦ Command Palette

A built-in command palette can be opened with Ctrl + K or /.

It provides quick access to common Stay actions without requiring the player to navigate through the interface.

✦ Custom Text Input

The new interface includes custom text input functionality with support for:

* Cursor movement
* Word navigation
* Text selection
* Copy / paste
* Cut
* Select all
* Home / End
* Backspace / Delete
* Shift-selection
* Ctrl + arrow navigation

 ✦ Server-Side Synchronization

The GUI communicates with the server through Stay's networking system.

Anchor information is synchronized from the server, while GUI actions are validated server-side before being performed.

This keeps the interface synchronized with the actual state of the world's anchors.

✦ Visual Improvements

The new interface uses a custom monochrome design with a subtle blue accent.

It includes:

* Custom layout scaling
* Anchor sidebar
* Detailed information panels
* Activity visualization
* Animated UI elements
* Custom modals
* Toast notifications
* Custom command palette
* Custom borders and separators
* UI interaction sounds

The GUI also does not pause the game while open.

Existing Features

Stay's core functionality remains unchanged: anchors can remain active at their locations while you travel elsewhere, allowing systems such as mob farms to continue operating without requiring you to physically remain at the location.

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Stay — manage your world without staying there.

The Stay Team

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