Stats Surge Final / 1.21.1
Curse Maven Snippet
What's new
Stats Surge 1.21.1 Final
- Added visual shield layer animation for Endurance's Force Field effect
NEW: Penetration
An offensive stat that reduces a target's damage mitigation — both vanilla armor and Endurance's reduction — applying to both melee and projectile attacks.
- Reduces target's Armor and Armor Toughness, plus Endurance's damage reduction on player targets, by a percentage based on level
- Scaling: 1% at level 1, up to 75% at level 20
- Levels 1-5: 1% → 5%
- Levels 6-14: 9% → 35%
- Level 15: holds at 35%
- Levels 16-20: 44% → 75%
- Against entities with no real armor (Warden, Ender Dragon, Wither), the effect has no impact by design
- Unlocks at level 5 — Precise Strike: landing a critical melee hit arms a bonus; the next attack (critical or not) deals +20% bonus damage, scaling up to +40% based on Strength level. Consecutive critical hits chain the bonus without breaking it
- Unlocks at level 15 — True Damage: every 4th connected hit (melee or projectile) ignores all damage mitigation entirely. Global hit counter, resets after triggering. A charging visual effect (white particles rising from the player) telegraphs when the next hit will be the true damage strike
- Unlocks at level 20 — Penetration Aura: any living entity within a 7-block radius is continuously affected by the perforation effect, no hit required. Outside the radius, the effect persists for 3 seconds after the last hit (refreshes, doesn't stack). True Damage trigger frequency increases to every 3rd hit. Golden particles rise from the ground on entities affected by your own aura; other players' auras appear in dimmer gold
- Upgrade cost scaling: levels 1-10 cost 110 per level (110 - 1,100 total per level); levels 11-20 double the base cost (2,420 - 4,400 per level)
- Total accumulated cost from level 1 to 20: 40,150 Blood Points
QoL
- Added a keybind (default: 0) to toggle visibility of the Blood Points gear icon in the HUD — the point counter remains visible regardless
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