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Stats Surge

An RPG-style progression mod where you collect Blood from mobs to upgrade stats like Vitality, Strength, and Agility.
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Stats Surge 0.4 / 1.21.1

File namestatsurge-0.4.jar
Uploader
ZomerAhrisZomerAhris
Uploaded
Aug 12, 2026
Downloads
15
Size
303.4 KB
Mod Loaders
NeoForge
File ID
8628806
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:stats-surge-1425810:8628806"

Learn more about Curse Maven

What's new

Stats Surge 1.21.1 0.4V

- New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break)

- Blood Safeguard cooldown reduced from 15 to 10 minutes

- New transition animation when opening the Stats Screen

- Removed confusing alchemical blood tooltip

- Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse

- Added descriptive text for the Stats Screen keybind

- Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only,  detected by damage source (compatible with custom weapon mods)

- Lowered HUD overlay display cap from 5000 to 2500

- Updated upgrade particle texture

- Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes)

- Added new console commands to spawn different Blood Bearer mob types for testing

- Added global command to adjust bonus blood points earned per mob kill

NEW: Endurance

A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels.

- Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped)

- Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20

- Maximum damage reduction cap: 70%

- Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0%

- Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20

- Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield

- Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level)

- Total accumulated cost from level 1 to 20: 33,375 Blood Points

 

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