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StaticLogistics

Adds the ability to link any two container blocks to transfer items, liquids, or energy between them wirelessly.
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staticlogistics-1.2.7-forge.jar

File namestaticlogistics-1.2.7-forge.jar
Uploader
cooobirdcooobird
Uploaded
Aug 24, 2026
Downloads
21
Size
3.3 MB
Mod Loaders
Forge
File ID
8722738
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:staticlogistics-1555698:8722738")

Learn more about Curse Maven

What's new

StaticLogistics 1.2.7 — Forge 1.20.1

Additions

  • Added connection-level redstone control, allowing multiple logistics connections to share one detection point.
  • Added powered and unpowered operating modes for redstone control.
  • Added redstone control groups, detection points, live signals, and controlled connections to the network preview, with support for selection, rebinding, and right-click removal.
  • Filter tooltips now display their mode, matching options, items, fluids, and tags.

Improvements

  • Improved connection curves, node layout, and overlap avoidance in the network preview.
  • Redstone detection points are now rendered as wireframes in the world, limited to the currently selected control group.
  • Transfer particles now pause while input, output, or redstone control disables a connection and resume when it becomes active again.
  • Improved the responsiveness of redstone signals and world-preview synchronization.
  • Adjusted stored-node wireframes and face opacity to reduce visual obstruction.

Fixes

  • Fixed pressing E while entering a group name or search text closing the interface.
  • Fixed redstone bindings potentially remaining after deleting connections, groups, or nodes.
  • Fixed logistics overlays potentially rendering in sections that had not finished rendering.
  • Fixed stale network-preview layout state potentially remaining after leaving a server.

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