promotional bannermobile promotional banner

StaticLogistics

Adds the ability to link any two container blocks to transfer items, liquids, or energy between them wirelessly.
Back to Files

staticlogistics-1.2.4-forge.jar

File namestaticlogistics-1.2.4-forge.jar
Uploader
cooobirdcooobird
Uploaded
Aug 14, 2026
Downloads
13
Size
3.2 MB
Mod Loaders
Forge
File ID
8645176
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:staticlogistics-1555698:8645176")

Learn more about Curse Maven

What's new

StaticLogistics 1.2.4

Added

  • Added connected-block bulk selection for selecting adjacent matching containers without accidentally opening their interfaces.
  • Added multi-selection, group dragging and batch configuration in the network preview, including types, filters, upgrades and node settings.
  • Added an expandable network preview for organizing larger logistics networks.
  • Added confirmation dialogs for deleting groups and individual connections.

Improvements

  • Reworked the network preview into a layered topology based on actual connection faces, reducing overlaps and crossings while keeping nodes freely movable.
  • Persisted preview layouts and selections across interface reopening and world reloads.
  • Improved world highlighting so existing endpoints and the current selection are easier to distinguish.
  • Condensed configurator tooltips for large selections into a summary and a limited item list.
  • Removed automatic creation of the “1” group; players now explicitly create and select groups.
  • Existing logistics networks now refresh immediately when configuration values are reloaded.
  • Improved scheduling, capability lookup and cache updates for large logistics networks.
  • Removed obsolete compatibility checks, legacy group entry points and unused transfer-result data.

Fixes

  • Fixed filters and upgrades not being returned consistently when using remove mode, disabling a side or deleting a group. Items now go to the player inventory first and only drop nearby when full.
  • Fixed shared container upgrades being returned while other links still existed, or remaining behind after the final link was removed.
  • Fixed disconnected endpoints retaining obsolete input/output states or empty groups.
  • Fixed overlapping preview nodes, sluggish dragging, flickering selections and inconsistent deselection on empty space.
  • Fixed inconsistent slot accounting during batch configuration and quick insertion moving unrelated player inventory items.
  • Fixed tool modes occasionally continuing to switch after the modifier key was released.
  • Fixed group creation, renaming, deletion and connection ownership becoming inconsistent in some cases.
  • Fixed node switching showing stale upgrade or filter contents in the configurator.

This mod has no related projects