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StaticLogistics

Adds the ability to link any two container blocks to transfer items, liquids, or energy between them wirelessly.
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staticlogistics-1.2.1-forge.jar

File namestaticlogistics-1.2.1-forge.jar
Uploader
cooobirdcooobird
Uploaded
Jul 31, 2026
Downloads
16
Size
3.1 MB
Mod Loaders
Forge
File ID
8545436
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:staticlogistics-1555698:8545436")

Learn more about Curse Maven

What's new

StaticLogistics 1.2.1

Highlights

  • Redesigned the Link Configurator
    • Groups, connections, the network preview, endpoint settings, upgrades, filters, resource types, and the player inventory are now managed from one interface.
    • The separate node-configuration mode is no longer needed, reducing repeated interactions with individual blocks.
  • Added an interactive network preview
    • Nodes can be selected and repositioned directly in the preview.
    • The preview supports panning and zooming, remembers custom layouts after reopening the world, and highlights the selected connection.
    • Direction arrows show the actual transfer direction. Out-of-range connections are clearly marked and explain the problem in their tooltip.
  • Improved group and connection management
    • Groups can be expanded to show their connections.
    • Groups and individual connections can be renamed or removed directly from the list.
    • Renaming a group to another group name merges them when both groups have the same owner.
    • Empty groups are removed automatically.
  • Improved blueprint selection
    • Blueprint preview can now target either an entire group or one specific connection.
    • The selected scope is remembered, making repeated placement and inspection more convenient.

Usability Improvements

  • Input and output endpoints now show only the settings relevant to that direction.
  • Transfer type selection has been integrated into the main configurator and supports additional resource types without crowding endpoint settings.
  • Node tooltips now show direction, upgrades, filters, accepted or transferred resource types, and the effective transfer values for those types.
  • Upgrade and filter items are returned to the player's inventory when disabled or removed; items only drop into the world when the inventory is full.
  • Modifier keys used by tools and interfaces can be changed in the Controls menu, and tooltips show the player's configured keys.
  • Tool mode changes once again display above the hotbar.
  • Group lists, blueprint lists, dimensions, coordinates, directions, distances, and elapsed times use clearer translated labels.
  • Jade information now distinguishes accepted input types from configured output types.
  • World link rendering respects the player's particle setting and normal world visibility distance.

Fixes

  • Existing worlds remain compatible; saved groups, links, resource selections, and legacy data are retained during migration.

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