Static Hollow

Creepypasta survival horror: wake the altar

Something answered when you lit the altar.

Static Hollow is a creepypasta survival-horror overhaul for Minecraft 26.3. Find the Forsaken Altar, wake it, and try to survive what it lets in. It starts as nine original creepypastas hunting you through the dark and keeps going: things from the woods, a living Flesh that eats the world one block at a time, a broken city, a buried laboratory, a flower the size of a mountain, and a gun above the sky.

Every block, item and creature in the game is redrawn too: darker, colder and in HD.


How it starts ( SPOILERS AND IF U NEED help this will be you're starting guide)

WARNING YOU NEED THE VISUALS WORLD AND MODEL TEXTURE PACK OR THE MOD WILL LOOK A LITTLE WEIRD 

Every world has a Forsaken Altar, 500 to 1000 blocks from spawn. A ruined shrine rises around it as you come near. Right-click it with an empty hand, and from then on the nine hunt everyone in the world, mostly in the dark.

  • The Hollow Neighbor stalks you, knocks on doors, and talks to you through the window, pretending to be a friend.
  • Stitchjaw crawls flat like a lizard and climbs walls. Every bite tears the wound open further.
  • The Weeping Shepherd weeps, and stares back if you stare.
  • The Lullaby Mother steals villagers and drags you into the Hollow, a sealed black room under the world.
  • The Broadcast has a CRT television for a head. Don't look at it. Don't touch it.
  • The Little Lamb is a crying child who follows you. Hit it and it shows its real face.
  • The Hymnal floats, and its song weakens you and heals the others.
  • The Underneath waits under your bed. Get up in time, or it drags you down through the floor.
  • The Antlerkin imitates cows, pigs and sheep to lure prey, and runs you down at night.

And the Watcher never attacks. It just watches, waves, points, and sometimes stands right behind you.

Every creature has its own model, animations, sounds, death animation, drop and head. And in a ruined cathedral inside a walled graveyard waits the first boss, the Hollow Saint.

Act Two: the things from the woods

After the Saint falls, wake the Breach Altar. The nine are gone, and new things come instead: the Bunnyman, the Hookman, the Hogshead, the Porcelain Man, the Harvestman, Mothman, the Jersey Devil, Dogman and the Flatwoods Monster. Each one watches you from the treeline first. Put their heads on the pedestals in the Murder Mansion and the Watcher stitches them into the Mended, a boss with three phases.

Then the Glasshouse opens, the Gardener wakes, and three days after he dies, a rift tears open into the Bloom.

Phase Two: the Flesh

What the great flower was holding down comes up out of the ground: a column of raw muscle forty blocks high. The Flesh spreads, further every day. Grass turns to meat, stone goes veined and lit red from inside, and trees become sinew. Its infected climb out of the ground, and their hits infect you. Let it reach the top and you get up again as one of them.

  • Rosemont, a whole broken town: streets of wrecked cars, the police precinct, an army checkpoint, and its dead walking the streets.
  • The Rosemont Botanical Research Laboratory and the reactor two levels underground, with Specimen Zero asleep in the water.
  • Shelter No. 4, its bunkers, and the Front Assembly.
  • The Horde: some nights, ten to eighteen of the dead follow a bell through the dark to you.
  • Nests and Broodmothers, mutations, and the Great Bloom itself, which can swallow you alive.

The end of it

Build the Rosemont Device. Build an orbital railgun and wake three more places: the Ashford Nuclear Plant, the Meridian Laboratory, and Blackwater Station, an island lab where something got loose. Then turn the Omni Ray on the Great Bloom.

And when the Bloom is finally dead, the Flesh dies back with it. But the parasites are still out there, and they'll get into anything with blood in it.

The look and the sound

  • Built in, nothing to switch on: a grey, bruised sky, a red sun, thick cold fog, and murky black-green water. Every texture is redrawn at 4x resolution. The Enderman is all new.
  • Shaders and HD: the modpack adds a LabPBR resource pack of bump and gloss maps for shader packs, two optional HD packs at twice the resolution again, and Static Hollow presets for Photon, Hysteria and Insanity (Fabric).
  • Animation: every creature is rigged and animated, and the weapons and armour are real 3D models that move.
  • Sound: hundreds of new sounds with subtitles, each place has its own music, and gunshots and blasts echo off what's round them.
  • Weapons and armour: the Sinew Cleaver, Antler Scythe, Static Blade and Saint's Requiem; four sets of creature armour, each with its own full-set power; and many more weapons and items through both acts. Every recipe is in the recipe book.

Versions

  Forge Fabric
Minecraft 26.3 26.3
Loader Forge 66.0.9 Fabric Loader 0.19.5 + Fabric API
Java 25 25

Both versions play the same. The Fabric version also has the Mended guns (it needs TaCZ, which has no Forge build for 26.3) and the shader presets. Iris + Sodium and Sound Physics Remastered are recommended.

Make a new world. The sky, water and clouds are part of the world's data, so worlds made before you installed the mod keep their old sky.

Multiplayer: put the mod on the server and on every player's game.

The modpack

Static Hollow: Dead Channel is the easy way to play: the mod with everything set up, plus Iris, Sodium, Photon and Sound Physics Remastered on the Fabric side. (Coming soon.)

Credits

  • Static Hollow by zombiesniper005 also know as master.
  • The Orbital Railgun is built from the Orbital Railgun mod by Mishkis, from Rayness's Renewed port, under the MIT license (see LICENSE-orbital-railgun.txt in the download).
  • Sound Physics Remastered by henkelmax, and Photon, Hysteria and Insanity by their authors, are separate downloads. Static Hollow ships only its own settings for them.

License

You can play Static Hollow, put it in modpacks, and make videos and streams of it. Reusing or re-uploading its code, textures, models or sounds needs my permission first, and if you get it, you must credit me. See the License tab for the full terms.

Static Hollow Team

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