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StarterKits

Give your players some choices on items to spawn with. Also with Starting Inventory command execution :P
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starterkit-1.12.2-1.1.0.0.jar

File namestarterkit-1.12.2-1.1.0.0.jar
Uploaded
Nov 3, 2026
Downloads
6
Size
54.2 KB
Mod Loaders
Forge
File ID
9414637
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:starterkits-298921:9414637")

Learn more about Curse Maven

What's new

Requires ValkyrieLib 2.1.0.x. Servers and clients must both update.

Fixes

  • Leaving the End wiped a player's kit claims, so every kit could be claimed again.
  • Kits without an id were numbered by file order, so adding or renaming a kit file changed which kits players had claimed. Kits are now keyed by file name, and existing claims are moved over automatically.
  • An old starting_inventory.json is carried over to starting_inv.json instead of being replaced by the default.
  • A malformed kit file no longer stops the kits after it from loading, and the error names the file.
  • Kits larger than 16 KB, for example with a long written book, now reach clients.
  • The server only accepts a kit claim from a player holding a Starter Kit.
  • Kit titles given as a language key are translated.
  • Claim counts no longer carry over between worlds and servers.
  • The Starter Kit opens from the off hand.

This mod has no additional files