starterwolf-forge_1.20.1_v2.1.0.jar
Curse Maven Snippet
What's new
# 🐺 Starter Wolf v2.1.0 — The Living Farm-Guard, Berserk Overhaul & Werewolf Polish Update!
Version 2.1.0 introduces true **3x3 Chunk-Loading & Auto-Farm Generation** for sitting specialist wolves, an overhauled **Berserk Auto-Hunt AI**, iron-clad **Alpha & Satchel Death Persistence**, and brand-new **Werewolf Jump, Pounce, and Wet-Shake Animations**!
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## 🌟 What's New in v2.1.0
### 🌾 1. Living Chunk-Loaders & Farm-Guards (Alpha, Shadowfang, Shaman, Bloodhound)
* **True 3x3 Chunk-Loading:** Ordering your **Alpha**, **Shadowfang**, **Spirit Shaman**, or **Bloodhound** to **Sit** now force-loads a **3x3 chunk grid** around them at full `ENTITY_TICKING` status! Redstone contraptions, furnaces, and spawners stay active even when you explore thousands of blocks away.
* **Active Crop & Sapling Generator:** Sitting Farm-Guard wolves pulse a growth aura across a **13x13x5 area**, actively random-ticking crops, saplings, sugar cane, and bamboo (including instant growth catch-up when time is fast-forwarded!).
* **Virtual Player Mob Presence:** Hostile mobs within **32 blocks** of a sitting Farm-Guard wolf will **no longer despawn** when you walk more than 128 blocks away—keeping mob traps, zombie converters, and iron farms running 24/7!
* **Bloodhound Farm Collector:** A sitting **Bloodhound** automatically vacuums nearby farm drops and deposits them straight into any adjacent **Chest, Barrel, or Hopper** within 4 blocks!
* **Smart Leash & Whistle Protection:**
* Sitting Farm-Guard wolves disable their auto-teleport leash so they stay anchored at your base, while **standing wolves** retain their automatic 20-block teleport leash.
* **Single-Blow Bone Whistle (`Shift + Right-Click Bone`):** Recalls standing/active pack wolves while leaving sitting Farm-Guards undisturbed at their post.
* **Double-Blow Bone Whistle (Twice within 3s):** Force-recalls **all** wolves (including sitting Farm-Guards) and cleanly releases their chunk-loading tickets.
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### 🧬 2. Werewolf Symbiosis Balance, Animations & Dye Washing
* **32-Block Symbiosis Range Requirement:** To transform into a Werewolf (`V`), your **Alpha Wolf must be within 32 blocks** of you. If you leave your Alpha sitting back at your base running an auto-farm, you cannot merge until you reunite!
* **New Airborne Jump & Pounce Animations:**
* **Quadruped Pounce Jump:** Jumping while sprinting on all fours pitches your spine dynamically with your vertical velocity, stretching both clawed arms forward to pounce while kicking your hind legs back.
* **Bipedal Predator Leap:** Jumping from a standing or walking stance raises both clawed arms wide with an asymmetric predator knee tuck.
* **Fur Dye Washing & Wet-Wolf Shake Animation:**
* Since Werewolves cannot hold iron buckets to drink milk, you can now wash eaten dye out of your fur by **Sneaking (`Shift`) in water or rain**, or by **Sneak + Right-Clicking with a Snowball** on dry land!
* Triggers a full-body **Wet-Wolf Shake animation** (oscillating from head to tail with water splash particles) that restores your natural white coat.
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### ⚔ 3. Overhauled Berserk Mode AI & XP
* **Hunts Both Passive & Hostile Mobs:** Berserk wolves (`Right-Click with a Bone`) now actively hunt and harvest **all nearby mobs** (including passive animals like cows, sheep, pigs, and chickens alongside hostile monsters), while safely ignoring Creepers, Villagers/Traders, and tamed pets.
* **Remote Berserk XP:** Wolves now earn full RPG XP for every mob they kill in Berserk Mode, even when hunting independently away from their owner.
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### 🛡️ 4. Alpha & Satchel Death-Persistence Fix
* **Zero Alpha/Satchel Resets on Respawn:** Fixed an issue where dying far away from your Alpha Wolf and blowing the Bone Whistle at spawn could generate a fresh Level 1 Alpha Wolf.
* Your player data now permanently tracks your bound Alpha's chunk coordinates across deaths (`PlayerEvent.Clone`), automatically loading its chunk and summoning your true Alpha with **100% of its levels, stats, equipment, and Satchel inventory intact**!
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