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Starter Wolf

Starter Wolf is a Minecraft Forge 1.20.1 mod giving players an auto-tamed pet on first join. It features an RPG leveling system where wolves gain health, damage, and size via combat. It also adds visual collar tiers and an auto-hunting Berserk mode.

File Details

StarterWolf-forge_1.20.1_1.8.0.jar

  • R
  • Jun 9, 2026
  • 29.38 KB
  • 90
  • 1.20.1
  • Forge

File Name

StarterWolf-forge_1.20.1_1.8.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:starter-wolf-1561166:8221403")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v1.8.0 - The Global Configuration & Vanilla Mode Update

⚙️ Global Configuration Overhaul

  • New Config File: Server administrators now have complete control over the Starter Wolf experience! The mod now automatically generates a starterwolf-common.toml file directly inside the main config folder upon game launch.

  • Stable "Common" Architecture: Rebuilt the configuration registry from the ground up, switching from a SERVER type to a COMMON type. This completely eliminates the "Config not found" loading errors and ensures the file is reliably generated the moment the game starts.

📈 Leveling & Progression Control

  • Custom XP Curves: Admins can now fine-tune the grind by editing the Base XP Requirement and the XP Per Level Multiplier.

  • Yield Multipliers: Added toggles to adjust how much XP wolves gain from combat and mining.

✨ Master Ability Switches

  • Feature Toggles: Every major RPG mechanic can now be individually enabled or disabled via the config file:

    • enableDevour: Toggle the max-level healing bite.

    • enablePlayerBuffs: Toggle the "Wolf's Blessing" mining speed and health regeneration.

    • enablePackTactics: Toggle the pack-based attack damage bonuses.

  • Dynamic UI & Interactions: If an ability is disabled in the config, the in-game UI (checking stats with a stick or the HUD overlay) will dynamically update to hide the disabled features or explicitly show them as "Disabled by Server Config".

🏇 Custom Mounting Rules

  • enableMounting Toggle: Added a dedicated safety switch for the Saddle feature. Server administrators can now disable mounting entirely to prevent players from riding around on their wolves.


📖 Admin Guide: How to Enable "Vanilla Pet Mode"

If you want to strip away all the RPG progression, UI elements, and magical abilities, but still want to keep the mod's core Death-Proof Persistence and Whistle Summoning, you can easily turn your Starter Wolf back into a normal, vanilla-style pet.

Open your config/starterwolf-common.toml file and adjust the following settings to match this exact configuration:
["Leveling Rules"]
# Lock the maximum levels to 1 so the wolf can never level up or grow in size.
alphaMaxLevel = 1
warriorMaxLevel = 1

["XP Yields"]
# Set multipliers to 0.0 to stop the game from doing background math on kills/mining.
combatXpMultiplier = 0.0
miningXpMultiplier = 0.0

["Abilities"]
# Turn off all magical abilities, stat boosts, and mounting.
enableDevour = false
enablePlayerBuffs = false
enablePackTactics = false
enableMounting = false

What this does: By locking the level to 1 and setting all ability toggles to false, the wolf's stats remain at the standard 40 Base Health and 4.0 Attack Damage forever. They will not grow massive, their collar will stay red, and no UI buffs will appear on the player's screen. However, you can still safely use the Ghost system to revive them and the Bone Whistle to summon them across dimensions!