v1.0.1-beta.2
Curse Maven Snippet
What's new
Atlantis City Shield v1.0.1-beta.2
Added
- Added a live ZPM Power monitor to the Shield Control Table.
- Displays the total remaining energy across all connected ZPM Hubs.
- Displays the shield’s current live power consumption.
- Added an estimated runtime counter based on available energy and current usage.
- Added a visual power-level bar.
- Energy units automatically scale between PFE, TFE, GFE, MFE, kFE, and FE.
- Multiple ZPM Hubs connected to the same Large Naquadah Cable network are combined into one total.
- Connected hubs are de-duplicated so the same ZPM cannot be counted more than once.
- Power monitoring is passive and does not consume additional energy.
- The default shield power requirement remains unchanged at 100,000,000 FE per tick.
Fixed
- Fixed large energy values being truncated while synchronizing between the server and client.
- Fixed a bug that could cause the game to crash when opening the crystal menu.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

