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Stargate Journey: Atlantis City Shield

This mod brings the Atlantis city shield to the game.
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v1.0.1-beta.2

File namesgjatlantis_cityshield-1.20.1-1.0.1-beta.2.jar
Uploader
MustangDocMustangDoc
Uploaded
Sep 2, 2026
Downloads
245
Size
234.4 KB
Mod Loaders
Forge
File ID
8795311
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stargate-journey-atlantis-city-shield-1665657:8795311")

Learn more about Curse Maven

What's new

Atlantis City Shield v1.0.1-beta.2

Added

  • Added a live ZPM Power monitor to the Shield Control Table.
  • Displays the total remaining energy across all connected ZPM Hubs.
  • Displays the shield’s current live power consumption.
  • Added an estimated runtime counter based on available energy and current usage.
  • Added a visual power-level bar.
  • Energy units automatically scale between PFE, TFE, GFE, MFE, kFE, and FE.
  • Multiple ZPM Hubs connected to the same Large Naquadah Cable network are combined into one total.
  • Connected hubs are de-duplicated so the same ZPM cannot be counted more than once.
  • Power monitoring is passive and does not consume additional energy.
  • The default shield power requirement remains unchanged at 100,000,000 FE per tick.

Fixed

  • Fixed large energy values being truncated while synchronizing between the server and client.
  • Fixed a bug that could cause the game to crash when opening the crystal menu.

This mod has no additional files