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Stardew Fishing

Making fishing fun with a minigame directly inspired by Stardew Valley!

File Details

Stardew Fishing v3.7 (1.21.1)

  • R
  • May 10, 2026
  • 672.87 KB
  • 4.2K
  • 1.21.1
  • NeoForge

File Name

stardew_fishing-3.7-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:stardew-fishing-1066037:8070778"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v3.7:

  • Re-added attributes for controlling stats in the fishing minigame. These are:
    • "stardew_fishing:line_strength": 0.0-2.0, default is 1.0. At 0.0 the minigame's progress bar while never decrease, and at 2.0 it will decrease twice as fast as normal.
    • "stardew_fishing:bar_size": 16-142, default is 36. This is the height in pixels of the green bar in the fishing minigame.
    • "stardew_fishing:treasure_chance_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance to find a treasure chest.
    • "stardew_fishing:golden_chest_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance for a found treasure chest to be golden.
    • and "stardew_fishing:exp_multiplier": 0.0-1000.0, default is 1.0. A multiplier applied to the exp gained from fishing.
  • Fixed a crash that occurred while fishing with the Pokerod from Cobblemon and using certain berries as bait.
  • Fixed a duplication bug with the Fish Display block and the Sable mod (Create Aeronautics).

v3.6:

  • Fixed a crash when loading fish behaviors and encountering an incorrect item id.

v3.5:

  • Fixed compatibility with Cobblemon (for real this time)
  • Fixed a crash when loading into a world
  • Fixed bobbers not taking damage after use when using a vanilla fishing rod
  • Fixed bobbers getting deleted when their fishing rod broke
  • Fixed a graphical bug that occurred when both ModernUI and JEI were installed
  • Added a client config setting for disabling the minigame from pausing the world in singleplayer

v3.4:

  • Fixed a client crash when playing multiplayer
  • Fixed Cobblemon compatibility (it was disabled by accident, oops!)
  • Added support for resource packs to provide minigame background textures for modded dimensions

v3.3:

  • Added compatibility with Cobblemon
  • Added a Simplified Chinese translation (thanks to Pau1am)
  • Added a Russian translation (thanks to TaZ1k_)
  • Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
  • Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
  • Added a new mingiame modifier type "Golden chest chance" - The "Fortune Line" from Tide now grants +10% Golden chest chance with attached to a fishing rod
  • Fixed several crashes

v3.2:

  • Fixed a crash with REI or other mods

v3.1:

  • Fixed a server crash on startup

v3.0:

Stardew Fishing Items

New Features

  • Added 10 legendary fish which can be found in certain biomes
  • Added the Fish Display block, a decorative block for displaying your prized catches - These first 2 features were commissioned by @shea550 on Curseforge!
  • You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
  • The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
  • The treasure chest loot table has been greatly diversified and improved (no more logs and stone)

Technical Features/Changes

  • New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items (here is an example)
  • The data.json file has been renamed to fish_behaviors.json

Bug Fixes

  • Fixed a bug that duplicated fish due to laggy connections or autoclicker use
  • Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
  • Fixed a compatibility issue with Nether Depths Upgrade
  • Fixed some visual issues in the minigame