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Star Wars: Blood & Beskar

Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
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swbb-fabric-1.21.1-1.4.5-beta.jar

File nameswbb-fabric-1.21.1-1.4.5-beta.jar
Uploader
TrepTrep
Uploaded
Oct 23, 2026
Downloads
10
Size
12.3 MB
Mod Loaders
Fabric
File ID
9301921
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:star-wars-blood-beskar-1661109:9301921"

Learn more about Curse Maven

What's new

Added:
- X-34 Landspeeder with two seats, animated exhausts, heavier handling and a larger boost reserve.
- X-34 Dual Boosters at the Vehicle Workshop, increasing sprint speed at the cost of faster charge drain.
- One civilian X-34 driver per Tatooine village, including existing villages.
- Rideable AT-RT Walker with animated legs, sprinting, swivelling cockpit and an aimable blaster cannon.
- AT-RT-mounted Rebel patrols in Rebel-controlled settlements, including Hoth bases.
- One or two MagnaGuard bodyguards in Separatist Tatooine villages and Nevarro cities, including existing settlements.
- MagnaGuard Electrostaff with two-handed attack combos, electrical effects and a spinning guard with a 75% blaster-block chance. Drops at a fixed 5% chance from MagnaGuards; cannot be crafted.
- Imperial outposts on Nevarro, Naboo and Hoth in new terrain, with protected territories, ten defenders and discoverable Hyperdrive destinations.
- Stairs and slabs for all 27 panel and plating finishes, with crafting and stonecutting recipes.
- Server options to disable new Force acquisition and holocron loot, or lightsaber component loot, while preserving existing powers and equipment.
- Configurable Mandalorian desert spawning.

Changed:
- Reduced the default Mandalorian desert spawn chance from 5% to 1%.
- Extended NPC personalities and threat reactions to roaming and summoned NPCs across all dimensions.
- Outpost and Hoth-base guards now follow local wanted rules instead of attacking solely over poor reputation.
- Players and opponents can use the X-34 in Watto races, including compatible upgrades.
- Added broader, flowing race-course layouts through the surrounding landscape.
- Race opponents now use varied braking and boost strategies, anticipate sharp corners, and choose wider passing lines.
- Race opponents now anticipate pedestrians and other vehicles when braking and overtaking.
- Civilian drivers choose clearer departure routes and check turning space before navigating narrow streets.
- Lightsaber blades now have wider white cores, flat tips and softer coloured glows.

Fixed:
- Incorrect red tint on lightsaber blade glows.
- Player and NPC riders facing incorrectly or misaligning with their vehicle while turning, pitching or banking.
- Race opponents getting stuck against walls, rejecting usable diagonal canyon passages, or failing to reverse away from obstacles.
- Race vehicles starting partly buried in dunes when fitted with long addons or wider hulls.
- Course searches waiting unnecessarily on blocked layouts or treating terrain still loading as permanently obstructed.
- Unnecessary terrain loading during race staging and excessive repeated route checks during clear cruising.

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