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Star Wars: Blood & Beskar

Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
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swbb-neoforge-1.21.1-0.9.2.jar

File nameswbb-neoforge-1.21.1-0.9.2.jar
Uploader
TrepTrep
Uploaded
Sep 9, 2026
Downloads
70
Size
8.5 MB
Mod Loaders
NeoForge
File ID
8842519
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:star-wars-blood-beskar-1661109:8842519"

Learn more about Curse Maven

What's new

Added:

  • New Moisture Farm utility block and full Tatooine Water Bottle loop (collectable in 4-block farm sections, stores up to 8, grants saturation when drunk).
  • Moistened settlement world content: moisture farms spawn in selected Tatooine villages and as rare isolated desert/salt-flat clusters.
  • New settlement civilian quest flow for regular villagers (Accept/Deny/track/return in Quest tab) with delivery-only supply missions.
  • New trade/resource recipes from native Tatooine materials (string from fibers, dyes from flowers/petals/blooms).
  • New settlement resource ledger effects in trading: provisioners and textile/masonry traders refresh and price off settlement water/food/material state.
  • New command flow to locate Tatooine cantinas via structure lookup.
  • New settlement boundary and building-outline debug visibility on F3 (nearby settlement boxes and individual building boxes).

Changed:

  • Vehicle flight now uses buffered server-confirmed movement so fighters brake at unresolved terrain/render boundaries instead of overflying missing terrain.
  • Starfighter travel now emphasizes smoother acceleration/deceleration and position-hold behavior through stalls, reducing snapback feel.
  • Settlement/Cantina entry presentation now shows stable settlement identity and keeps ownership/rules stable even inside cantinas.
  • Humanoid military quest gating was reshaped: military Quest now comes from specific captains (including unowned B1 captains), not ordinary military NPCs or Tusken Elders.
  • Villager quest roles expanded for permanent residents/workers and market crews, with persistent role and settlement-behavior integration.
  • Faction dialogue now supports civilian Quest and reputation-gated military quest follow-ups through the existing Quest system.
  • Civilian quest rewards and delivery outcomes now feed settlement inventory/reputation systems (including Jawa reputation behavior).

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