swbb-neoforge-1.21.1-0.9.2.jar
Curse Maven Snippet
What's new
Added:
- New Moisture Farm utility block and full Tatooine Water Bottle loop (collectable in 4-block farm sections, stores up to 8, grants saturation when drunk).
- Moistened settlement world content: moisture farms spawn in selected Tatooine villages and as rare isolated desert/salt-flat clusters.
- New settlement civilian quest flow for regular villagers (Accept/Deny/track/return in Quest tab) with delivery-only supply missions.
- New trade/resource recipes from native Tatooine materials (string from fibers, dyes from flowers/petals/blooms).
- New settlement resource ledger effects in trading: provisioners and textile/masonry traders refresh and price off settlement water/food/material state.
- New command flow to locate Tatooine cantinas via structure lookup.
- New settlement boundary and building-outline debug visibility on F3 (nearby settlement boxes and individual building boxes).
Changed:
- Vehicle flight now uses buffered server-confirmed movement so fighters brake at unresolved terrain/render boundaries instead of overflying missing terrain.
- Starfighter travel now emphasizes smoother acceleration/deceleration and position-hold behavior through stalls, reducing snapback feel.
- Settlement/Cantina entry presentation now shows stable settlement identity and keeps ownership/rules stable even inside cantinas.
- Humanoid military quest gating was reshaped: military Quest now comes from specific captains (including unowned B1 captains), not ordinary military NPCs or Tusken Elders.
- Villager quest roles expanded for permanent residents/workers and market crews, with persistent role and settlement-behavior integration.
- Faction dialogue now supports civilian Quest and reputation-gated military quest follow-ups through the existing Quest system.
- Civilian quest rewards and delivery outcomes now feed settlement inventory/reputation systems (including Jawa reputation behavior).
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