swbb-fabric-1.21.1-0.9.1.jar
Curse Maven Snippet
What's new
Added:
- Force Pull, with item retrieval, enemy pulling, charge strength, and three ranks.
- Force Heal, with self/ally healing, extinguishing, cleansing, and three ranks.
- Force Lightning, with chaining, debuffs, bonus damage to conductive targets, a rechargeable reserve, and three ranks.
- Holocrons and rare chest loot for all three new Force powers.
- Force Training XP rewards for meaningful Pull, Heal, and Lightning usage.
- Rodian, Bith, and Zabrak variants for Rebel Troopers.
- Proper textures for Dagobah Stone, Polished Dagobah Stone, and Dagobah Stone Bricks.
Changed:
- Expanded every Force alignment path to two powers.
- Added Force Lightning reserve tracking to the power HUD and refreshed Force power icons.
- Rebuilt Tatooine villages with 48 connected layouts, 24 building designs, longer row buildings, varied markets, and whole-village rotation.
- Tatooine Cantinas are now optional, with each village containing zero or one.
- Tatooine villages and their linked Mandalorian coverts now generate much farther apart.
- Human Rebel Troopers can spawn helmeted or helmetless; alien Troopers remain helmetless, while Fleet Captains remain human and helmeted.
- Jedi and Sith Robes now use dedicated robe models and updated textures.
- Updated the Nevarro Gray Sculpted Stone texture.
Fixed:
- Fixed overlapping Tatooine village buildings and disconnected village halves.
- Fixed buildings facing away from roads, buried entrances, and buried market decorations.
- Fixed village foundations using oversized square platforms instead of matching building footprints.
- Fixed alien Rebel bodies, armor, and held equipment following their movement and combat poses correctly.
- Fixed Jedi and Sith robe model fit and appearance.
This mod has no additional files