swbb-neoforge-1.21.1-0.8.7.jar
Curse Maven Snippet
What's new
Added:
- Rebel Trooper and Rebel Fleet Captain as new spawnable hostile mobs.
- Spawn eggs for Rebel Trooper and Rebel Fleet Captain.
- New faction target effects for Rebel, Separatist, and Mandalorian marks (with faction-specific icons).
- Settlement control context in player-facing settlement entry (shows faction ownership on Entering Outpost title/subtitle).
- F3 settlement entry boundary visualization on Tatooine/Nevarro.
Changed:
- Villages and outposts on Tatooine/Nevarro now have a controlling faction instead of static Empire-only garrisons.
- Patrol composition on Tatooine/Nevarro now includes Empire, Rebel, Separatist, and Mandalorian patrols with faction-specific unit variants/armor.
- Faction target marking now applies per captain faction (Imperial, Rebel Fleet, Separatist B1, Mandalorian), and calls faction-specific 1–3 wave raids.
- Raid trigger behavior now depends on settlement control (Tatooine villages/nevarro outposts can be enemy-controlled and must match marked faction context).
- Settlement raid targets and defenders now behave by faction ownership rules (who can be attacked, who helps defend).
- Tusken raid trigger remains on Tatooine and is now explicitly tied to Empire-controlled Tatooine villages.
- Villager panic/defense behavior now also reacts to enemy-faction patrol threats, not just Tusken incursions.
- Defender patrols/guards now return to their posts more reliably after leaving settlement boundaries or combat.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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