Star Wars ACW Survival

A survival centric mod, focusing on the incorporation of Star Wars tech, materials, droids and the many species of the galaxy to Minecraft survival. The galaxy is your sandbox!

File Details

Star Wars ACW Survival 2.2 [1.7.10]

  • R
  • May 3, 2025
  • 8.18 MB
  • 276
  • 1.7.10
  • Forge

File Name

Star Wars ACW Survival 2.2.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:star-wars-a-clone-wars-survival-358816:6493140")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Star Wars ACW Survival 2.2.0 Changelog:

Brand new armors, over 30 to choose from now! 

  • Clone Phase 1 Color Variant 1 [501,212,327,41,91,CG]
  • Clone Phase 1 Color Variant 2 [501,212,327,41,91,CG]
  • Clone Arc Trooper Phase 1.5
  • Clone Captain's [Rex,212,327,41,91,CG]
  • Clone Commander's [501,Cody,Bly,Gree,Ponds,Fox]
  • Body Glove variants added, available from the [Fabricator Machine]
  • Jedi Plastoid Armor texture improvements including a body glove variant, available from the [Fabricator Machine]
  • Improvements to Clone Trooper textures

Mob changes & additions! 

  • Mob AI Improvements
  • New config file allows users to adjust natural spawns of mobs including clone troopers!
  • Tamed mobs now don't shoot each other, they will only shoot mobs owned by other players
  • Non-Tamed mobs of the same type will cause harm to each other if they get in each other's way
  • Mobs will not harm other mobs of the same type [CloneVsClone] unless tamed
  • Changes to mob weapon damage
  • B2-RP Super Battle Droids now have improved flight functionality for better target finding at high Y axis
  • Changes to Clone Trooper mob weapon choices
  • Added animations for the clones when idle and firing etc
  • Changes to mob health
  • Changes to Droideka shield function and gameplay, make them move to hit them with their shield down
  • Fixes for mob lighting and rendering including the Droideka shield
  • Changes to Clone Commando mob texture
  • Changes to certain mob health regeneration [Jedi etc]
  • Changes to firing frequency for Clone Captain
  • B1 Battle Droid height adjusted
  • Added 28+ Clone Trooper mob variants with varrying weaponry like an electrobaton or dual DC17's
  • Added craftable Droideka

Block changes & additions!

  • Added Cyan Rayshield Block
  • Added Cyan Rayshield Emitter [Unique functionality]
  • Powered block's functionality improved
  • Added Polished Red Durasteel Console
  • Changed functionality of certain blocks like Durasteel Railing etc
  • Added connecting textures for the transparisteel block, Cyan Rayshield Block and Deflector Shield Block
  • Changed [Forcefield Block] to [Deflector Shield Block]
  • Added Refined Durasteel (Arch Cut) rotations
  • Added connecting textures for all rayshield blocks for seamless visuals
  • Tweaked lighting and added better rotation placement of the Kyber Crystal blocks
  • Tweaked mod ore spawn rates and Y levels

Item changes & additions!

  • Added Plastoid Shield, block blaster attacks from lightly armed foes!
  • Added Electrobaton, shock and stun enemies and fugitives of the law with ease!
  • Added DC15X, a specialised and unique blaster model of the DC line with a great scope and crosshair that turns red when pointed at entities!
  • Changes to grenade functionality, it will now stick to target spots and detonate after a certain time!
  • Changes to Electrostaff lighting and rendering 
  • Changes to Electrostaff functionality, go against Magnaguards more effectively with a blocking ability!
  • Improvements made to Lightsaber functionality, press keybinds just once for seamless transitions!
  • Changes to Lightsaber lighting and rendering
  • Changes to Vibroblade, Vibroaxe, Electrostaff and Force Pike rendering
  • Changes to blaster rendering and first person firing positions
  • Changes to blaster ammo functionality
  • Added Neutral ID's to players when they join a world for the first time
  • Added tooltips to weapons for ease of use!
  • Experimental change to Z-6, damage entities and bypass the vanilla damage delay!

Hud changes!

  • Changed the functionality of the armor bar hud to better represent the state of the armor to the player
  • Changed the texture of the health and armor bars for a better user experience

Bug fixes!

  • Fixed Cloning Machine breaking upon completion of the cloning
  • Fixed Fabricator breaking upon completion of fabrication
  • Fixed lighting issue for mobs
  • Fixed various crafting recipes (crafting not working or giving wrong item etc)
  • Fixed droideka
  • Fixed Deflector Shield Generator not removing deflector shield blocks upon block destruction
  • Stap and Barc speeder lighting fixed
  • E5 ammo fixed
  • durability of melee weapons fixed

 

Enjoy and may the force be with you!

- Author: PlagueMaster308 | ACW