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Star Dragon(Dragon Survival Addon)

Star Dragon is a new dragon species added for the Dragon Survival mod, with a starry sky theme, featuring glowing star veins and unique abilities.
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star_dragon-1.20.1-2.2.0-alpha.jar

File namestar_dragon-1.20.1-2.2.0-alpha.jar
Uploaded
Oct 6, 2026
Downloads
74
Size
3.3 MB
Mod Loaders
ForgeNeoForge
File ID
9079676
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:star-dragon-dragon-survival-addon-1485083:9079676")

NeoForge

implementation fg.deobf("curse.maven:star-dragon-dragon-survival-addon-1485083:9079676")

Learn more about Curse Maven

What's new

Meteor Shower

  • Players who arrive after the cast now see the shower at the correct moment instead of replaying it from the beginning.
  • The visible range now follows your render distance (up to 576 blocks) instead of a fixed 256 blocks.
  • Meteors now fade out in fog instead of being drawn on top of it.
  • Two showers cast on the same spot no longer overwrite each other on screen.

Black Hole

  • Visible from up to 512 blocks (was 64). Distant players also see the explosion flash now.
  • Code refactored: the black hole is now its own entity instead of a Dragon Survival projectile, with the same damage numbers.

Star Cubes

  • Removed a redundant position sync: placing or breaking a cube no longer sends anything to other players.

Performance

  • Black hole debris is drawn in a single batch with distance culling.
  • The lensing screen copy is no longer recreated every frame.
  • Black holes farther than 160 blocks skip the lensing pass.

Balance

  • Meteor Shower damage: 250 (+50/level) -> 25 (+5/level)
  • Star Laser damage: 30 (+10) -> 9 (+3)
  • Starbound Projection damage: 20 (+10) -> 8 (+2)
  • Stellar Breath damage: 30 (+10) -> 9 (+3)
  • Stardust Armor duration: 1200 (+400) -> 600 (+200) ticks; cooldown: 300 -> 1000 ticks
  • Gravitational Field: attack damage +10 (+20) -> +2 (+2); attack speed +10 (+20) -> +0.5 (+0.5); dragon ability damage +0.5 (+0.5) -> +0.1 (+0.1)
  • Starlight summons: damage over time 10 (+5) -> 4 (+1); explosion damage 20 (+10) -> 10 (+3)
  • Glowing: attack damage per level +10 -> +1
  • Star cubes: starlight bonus per nearby cube 0.05 -> 0.1. It is applied after the sky and weather multipliers, so it is the only way to keep starlight up at noon. Tuned so 5 cubes stop the decay, 6 start recovering and 10 reach full starlight even at noon.

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