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StalkerEntity

An immersive horror mod with a sanity system, a stalking entity that reacts to your mental state, EAS-style broadcasts, horror events, and a glitch attack that sends you to otherworldly dimensions.

File Details

stalkerentity-1.2.0.jar

  • R
  • Mar 10, 2026
  • 23.05 MB
  • 912
  • 1.20.1
  • Forge

File Name

stalkerentity-1.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stalkerentity-1475092:7738328")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

👁 Stalker Entity — Changelog

Version 1.2.0 — Major Update

This update significantly expands the horror experience and improves many core systems of the mod.


Added Content

New Dimensions

Several mysterious dimensions have been added to the mod.

  • Each location has its own atmosphere
  • Unique environmental rules
  • Different dangers and encounters

Players may encounter these places during gameplay through special events.


👁 New Entities

Multiple new entities now exist in the world.

  • Some observe the player from the shadows
  • Some appear only under certain conditions
  • Others may begin to chase the player

Their behavior depends on the environment and the player's mental state.


New Events

The world now reacts more dynamically to the player.

  • Emergency-style broadcasts
  • Strange environmental activity
  • Unexpected warnings
  • Unusual sounds and disturbances

These events occur randomly and help create a tense horror atmosphere.


Sanity System Improvements

The sanity system has been significantly expanded.

  • Sanity now decreases faster in darkness
  • Player actions can affect mental stability
  • New visual indicators appear when sanity changes
  • Environmental conditions influence the player's state

Sanity is saved and persists between sessions.


Stalker Improvements

The main entity of the mod has received major improvements.

  • Expanded behavior system
  • Improved AI logic
  • Better interaction with the environment
  • Additional encounter mechanics

Encounters are now more unpredictable and dangerous.


Director System

A dynamic system now controls horror events depending on the player's sanity level.

As sanity drops, the world may become increasingly unstable and hostile.


📋 Summary

Version 1.2.0 introduces:

  • New locations
  • New entities
  • Dynamic horror events
  • Improved AI behavior
  • Expanded sanity mechanics

The world now reacts more strongly to the player's mental state.
Some things are better discovered in-game.