Stagecoach-neoforge-26.3-1.2.0.jar
Curse Maven Snippet
What's new
1.2.0 — a coach stop in every village, and a toolkit for pack makers
Villages now come with a coach stop. With natural generation on (the default), every village gets exactly one stagecoach, built in the wood of its own houses, and finding it feels like a moment: road dust, lantern embers and a road-sign card. Underneath, 1.2.0 is the pack-maker update: admin commands, coaches you can save into your own structures, advancements and statistics, a Java API with events, data-driven travel rules, travel scenes from resource packs, permission nodes, claim and map-mod support, and export/import of whole stop networks.
Update the server and every player to 1.2.0 together — the network changed again, so 1.1.0 and 1.2.0 can't play
together. Worlds carry over: coaches, names, owners and discovered stops are kept, and the network file is upgraded in
place the first time 1.2.0 saves it. New settings are added to config/stagecoach.json with their defaults.
Setting naturalGeneration and discoveryEffects to false gives you 1.1.0's game exactly.
Stagecoach is now open source under the MIT licence with one condition: credit the original author and link back to this project. The source, the pack developer guide and the modder guide are on GitHub.
World content (phase 4)
A coach stop in every village
- Every village gets one coach stop, in the wood its houses are built from (counted from each village's own pieces): oak in the plains, jungle wood in the desert, acacia in the savanna, spruce in the snow and the taiga, and so on.
- Covered out of the box: the vanilla villages (zombie villages too), Repurposed Structures, ChoiceTheorem's Overhauled Village, Towns and Towers, Integrated Villages and the villages of Dungeons and Taverns. Dungeons and Taverns' taverns get a stop by chance instead (about nine in ten did in testing): they aren't villages, and the coach takes a tavern's event slot.
- Measured on real servers with all of those installed: every village type that has streets got exactly one stop, every time. On Minecraft 26.3: 40 of 40 vanilla villages, 45 of 45 Repurposed Structures, 62 of 62 Towns and Towers and 18 of 18 Dungeons and Taverns villages. On 1.20.1: 288 of 288 villages on Fabric (vanilla, Repurposed Structures, CTOV, Towns and Towers) and 93 of 93 on Forge (with Integrated Villages).
- Not covered: four tiny Towns and Towers settlements that are a single building with no street (the grove outpost, the snowy-slopes inn and the savanna-plateau tower) or whose houses stack onto a base plate (the nilotic village).
- A village's stop is a real stop: it has a name from a themed name pool ("Frostholm Crossing", "The Lucky Badger Inn"), belongs to the server, is locked (nobody breaks it) and never drops a coach item. One stop per settlement.
- Turn it off with
naturalGeneration: false. Pack makers can add their own structures with a data file (below).
Discovery and placement feedback
- Discovering a stop now shows a small wooden road-sign card ("Stop discovered") with the stop's name, kicks up dust at the wheels, sends embers up from the corner pillars and sounds the coachman's horn.
- Placing a coach raises a little dust and a creak of tack for everyone nearby.
- All of it follows each player's own particle setting, and can be switched off in the client options: Discovery effects, Discovery horn and Placement effects.
Pack essentials (phase 1)
Stops have flags
- public — everyone knows the stop without discovering it.
- hidden — left out of every destination list (you can still set off from it).
- locked — nobody can break it, operators included, and explosions don't touch it.
- free — journeys to it cost nothing.
- A cost multiplier and a travel scene per stop, and ownerless stops that belong to the server.
Admin commands (operator level 2 by default, adminCommandLevel, or the stagecoach.admin.commands node):
/stagecoach stop create <name> [pos] [facing] [wood] [force]— places a server stop;forceclears the way./stagecoach stop list [dimension] [page]— ten per page, each line clickable./stagecoach stop info|rename|setowner|flag|cost|scene|remove|tp <stop>—<stop>is a name or#id;remove <stop> keepCoachleaves the coach standing as an out-of-service decoration./stagecoach discover|forget <players> <stop|*>./stagecoach journey send <players> <stop> [free] [instant],journey cancel <players>,journey list./stagecoach export <name>and/stagecoach import <name> [replace]./stagecoach reload.
Coaches in your own structures
- A coach saved into a structure template (a structure block around a placed coach) comes back as a new stop wherever
the template is placed — by jigsaw,
/placeor a structure block — rotated or mirrored, whole. - Template keys set its name, flags, cost multiplier, travel scene, theme and wood (
stagecoach:template_*). - Coaches without a template name are named from their biome:
autoNameFormat, default"{biome} Stop". - A coach placed with
/setblocknow becomes a stop at once, with its parts.
Recipes, tags, advancements and statistics
- New tags:
stagecoach:stagecoaches(blocks and items) andstagecoach:placement_blocked_on(blocks a coach can't stand on). - Five advancement triggers for your own advancements and quests:
stagecoach:coach_placed,stop_discovered,journey_started,journey_completedandjourney_cancelled, each with optional conditions. - A new Stagecoach advancement tab: On the Road, Fare Paid, Well Travelled and The Long Road
(
builtinAdvancements: falseremoves it). - Four statistics: journeys, blocks travelled, stops discovered and coaches placed.
Integration (phase 2)
- Java API and events for other mods: list and find stops, discover and forget, start and cancel journeys; events before a journey starts (change the fare or the time, or refuse it), when it starts, completes and ends, before a stop is discovered, before a coach is placed or broken, and before a destination list is shown. The same names on every loader.
- Cost tuning:
dimensionCostMultipliers,crossDimensionCostMultiplier,crossDimensionDistanceand each stop's own multiplier. - Travel scenes from resource packs: replace the road with your own scrolling layers or a single image, pick
scenes by biome, biome tag or dimension, and loop an ambient sound. The server can set a default scene
(
defaultScene) and force a travel screen style on everyone (forceClientTravelStyle). - New sounds a resource pack can replace: departure, arrival, the travel loop, discovery and placement.
- Permission nodes for every action (
stagecoach.place,travel,discover,break.own,break.any,rename.own,admin.manage,admin.commands,bypass.limit,bypass.cost), through LuckPerms or any other permissions mod; without one, the defaults are what 1.1.0 did.
Polish (phase 3)
- Travel rules: datapack files that lock destinations behind an advancement, an experience level, an item or a permission, or change their fare — with your own message on the greyed-out entry.
- Open Parties and Claims: coaches can't be placed into a claim you couldn't build in.
- JourneyMap and Xaero's Minimap: the stops you know appear as a "Stagecoach" waypoint set.
- Export and import: save a whole stop network to
config/stagecoach/exports/<name>.jsonand build it again on another server or world.
Every new setting
Server (config/stagecoach.json): adminCommandLevel (2), autoNameFormat ("{biome} Stop"),
builtinAdvancements (true), crossDimensionCostMultiplier (1.0), crossDimensionDistance (10000),
defaultScene ("stagecoach:road"), dimensionCostMultipliers (), forceClientTravelStyle ("none"; or
"road", "map", "minimal"), generatedCoachesBreakable (false), generationWeightMultiplier (1.0),
maxGeneratedStopsPerStructure (1), naturalGeneration (true).
Client (config/stagecoach-client.json): discoveryEffects (true), discoverySound (true), placementEffects
(true).
Changed and fixed
- A controller placed with
/setblockbecomes a stop with its parts straight away, instead of waiting for whoever right-clicked it first. - Mirrored structures with a coach in them come out whole.
- Coaches from 1.1.0 that had no owner (placed by a dispenser) are now ownerless server stops.
On this build (NeoForge 26.3)
Works with Jade, JEI, Open Parties and Claims, JourneyMap and Xaero's Minimap when they are installed; none of them is required.
This mod has no additional files

