SSC Extras

An addon for Shape Shifter Curse that enhances transformation mechanics! Instead of needing to sleep, this mod allows you to be transformed similar to Changed mod! Find cursed loots or craft items to assist with your transformation!

Expanding the Original SSC Transformation Contents.

SSC Extras is an addon for Shape Shifter Curse that expands transformation progression, introduces feralizing collars, and lets transformed players use restricted equipment through the Feral Effigy.

Instinct-Based Progression

The curse may build before your first transformation. Your instinct gauge is now visible in Original Shifter form, and cursed-creature attacks build instinct toward that creature’s form.
(Changed mod style)

Curse potions add instincts too. Even after transformed, matching creatures and potions continue continue to build your instinct gauge.

Permanent transformation is no longer locked and you may progress through instinct gains. 

Cooling Down Your instincts
Now You may cool down your instincts while in the original form and the stage 2 form (before permanent) by not indulging in your instincts.

Cursed Moonlight

Cursed Moons no longer freeze your instinct gauge. Exposed to it will increase your instinct, hide under a roof! (Or bask in the moonlight, your choice!)

More Cursed Encounters

Watchout for modded cursed creatures (and the witch). They will continue to spread the curse until your one of them!
SSC Addon creatures compatible.

New Transformations

Earthen Drake

image Seems like a flightless dragon. Pillagers use them as mounts. What could go wrong to get close to them?

You might not want to get close to the pillagers while under the effect of the Drake Curse. (Just a little warning: You may get mistaken as their mount and get "voluntarily" recruited.)

For those who really really want to risk it, I added a game rule that allows uncursed players to be recruited on sight.

It is a form that has similar difficulties as the bat form (i.e., no tool, no armor in later stages). Spoiler alert: You might lose the ability to walk up-straight.

Since most of the forms in the original SSC is mostly shrinking, this one is about enlarging. The player will grow larger with each phase.

Later on, the form would grant you approximately diamond level of tool usage and weapon. (You can also upgrade it to Netherite level with the help of a trinket).

Try to not eat too much raw meat or walk on all fours. You might enjoy it too much.

At feral form with a saddle, you may pick up humanoids (like your unsuspecting friends or villagers or pillagers) by sneak-right clicking.

Form Specific Trinket:

image

  • Netherite Claw Tips: Those oversized claw tips, when attached to a drake's claws, will greatly enhance their abilities.

image image

  • Rider's Chest: The double chest that fits perfectly on drake's body. You can put it on feral drakes or on yourself if you are one. The drake can press the secondary ability key (from SSC mod) to open the inventory. The rider can open the inventory like other mount chests by sneak right clicking it.

SSC Permanent Form Powers:

  • Primary: Body Slam: Deals damage (equals to 100% of your max health) to your enemies in front of you. Consumes Hunger.

  • Secondary: Access the Equipped Mount Trinkets. For now, there's Rider's Chest (a double chest inventory that you and the rider can access).

New Structure

Drake Stables

image So this is where the pillagers been keeping their drakes, though theres an ominously empty stall.

If you happen to have the drake curse or the previously said gamerule on, you might get "recruited."

image

Pillager approaching with your new equipments. Run while you still can! (Or not, Im not judging) Enjoy your new life as a mount for the outpost and live in that stall (time to get used to sleeping on the hay bales) or escape when no ones looking!

image You may also find Cursed Reins and Saddles and some food for the drake in the chest. Hungry drakes are fed by pillagers nearby. And drakes are leashed back to their stalls during the night.

Drakes escaping from their stalls for more than three times will be severely punished.

Pillager will equip an extra cursed collar to prevent future escape attempts, maybe you shouldnt fail at the first try. (Or maybe you are doing that on purpose?)

If you are "voluntarily" recruited

You can still escape (to unregister yourself from the list of mounts available for the outpost) if you are able to lose your captors for 5 minutes outside the range as the original shifter. Watch out if anyone spotted you coming out of your stall!

Pillagers are relentless in reclaiming their assets, you know, because they pillage.

The Range

64 blocks around the stables is marked as the range, and good drake mounts shouldn't step out of it

The Mount Merchant's Shop

image Sensing the opportunity to make some money, the mount merchant has established his business near the stables. Need a mount? go find him!

He will open his shop at around 256 blocks near a stable. (He should probably spend more money on an advertisement tho)

Or use /locate structure ssc-extras:mount_merchant to find him.

image Look at his selection of merchandise and affordable prices.

And if you got no money but want some easier time? No problem. You can offer yourself to be the mount! (He will ask for your consent nicely tho! Unless you look like the one his missing in his pen…)

image He will give you some upgrades to do the job. Though he will stop at your stage 2 transformation as it is good enough for the job. (also to save on cost!)

image You can also interact with him from inside the pen if you try! And a pillager may appear to be interested in restocking their stable, and they are willing to pay the price.

Stable's "Rewarding" and Punishing Rituals

For those drakes who are obedient, there are rewarding rituals:

Complete 10 days without escaping from the stable:

Permanent Mount Ritual + Permanent Mount Transformation

Because your good service, the pillagers decide that you are their best mount so they are keeping you FOREVER.

If you are not in a rideable state, you will be after this ritual!

This ritual will transform you into a stage 2 drake if you are below and transform your soul into that of a drake. With the soul of a drake, you forget how to walk upright.

As you are permanently bound to the stable, you can no longer leave the range by yourself.

If you don't wanna end up like this, try to escape!

Because there are even more severe rituals for escaping!

Getting caught 6 times when running away from stable:

Full Feralization Ritual + Feralized Mind and Body Transformation

image The player's mind is getting feralized.

The pillagers decided that the way to deal with an escapist mount is to remove its idea to escape, or any mental capacity and capability to escape.

In this ritual, both your mind and body will be feralized completely with the power of Full Beastization Catalyst, you will be consuming a lot of this with a helping hand. Your body will be fully feral completed with a feral mind.

As a feral animal, you can no longer interact with blocks or use items like a human. You can still sleep on hay bales or eat your favorite treats!

Respawning as the original shifter will clear this effect. However, if you are a permanent mount that couldnt respawn as the original shifter… better get comfortable living as a feral drake mount!

When spotted trying to break stable 3 times:

Iron Drakeshoe Fitting Ritual

Naughty Drakes who are dealing too much property damage, are subjected to a drakeshoe fitting ritual, where you are put on your custom tailored drakeshoes.

When wearing them, the player will be forbidden from breaking, placing, and interacting with blocks. Also since they also blocks your thumbs, you now need to use your mouth to hold your items, which is not very good at using tools.

Pillagers softens the shoes by dipping them in lava, maybe you can escape with a similar method?

Transformative Items

Feralizing Collars

Accelerate your transformation with two wearable collars.

Feralizing Collar

image Crafted from leather surrounded by eight Untreated Moondust, this collar grants +1 instinct per second and doubles positive instinct gains. It can be removed freely.

Cursed Feralizing Collar

image Found in structure loot chests, this purple collar grants +2 instinct per second and quadruples positive instinct gains.

It can bind itself to cursed players when their necklace slot is empty, so watch out while looting if youre transformed. 

Wearing one while uncursed (if you really want to) starts a random form curse, unless the collar has been infused with a specific one.

If you really really want to, you can also turn on a game rule that allows curse collars to auto equip for uncursed players!

A bound collar can be removed after reaching permanent form. Alternatively, use a Cleansing Key to release it.

Choose your curse

image Craft either collar with a form curse potion to infuse it. An infused collar starts that curse when worn by an uncursed player.

Cursed Rein and Saddle

Cursed Rein

image

Gives the rider control over the ridden creature. Inflicts the Earthen Drake Curse.

Cursed Saddle

image Allows the creature to be ridden. Inflicts the Earthen Drake Curse. Allows the player to pick up a pillager on their back if they are a drake (and the pillager will fight for them).

Cursed Taming Collar

Extra cursed for those who were being a bad drake. Will be equipped on a bad mount after getting caught escaping three times.

Disables block breaking, placement, interacting with fence gate and your leash. Actually just try to not get caught.

Dont give up! You can still try to escape! There's a small chance to free yourself from leash / open the fence gate if you spam use on them.

Blinding Reins

image Pretty much cursed reins with a blinker. The pillager will equip this to players who has been trying to escape, It is equipped along with the Taming Collar. It limits peripheral vision to keep the mount at the road.

Cursed Iron Drake Shoes

image As a punishment for drakes that's been committing vandalism, this Iron Drake shoe will lock the offending drake out of block interactions once and for all.

Full Beastization Catalyst

image A highly volatile compound that's used for rituals only, Maybe found in stable chests.

Totally Feralized!

This debuff will render player illiterate and unable to place blocks or use blocks or use items. They may still eat food or sleep on a hay bale.

Ways to Combat Transformation

Feral Effigy

image Cursed form may struggle with equipment. The Feral Effigy gives you another way to use it (Dragon Survival Style).

As bat permanent form:

image

Craft this crescent-moon pedestal from cobblestone and Untreated Moondust, then interact with it to infuse equipment that your current form cannot normally use.

image

Benefit from restricted armor without physically wearing it. Attack with an infused melee weapon or use your infused tools while your main hand is empty.

Cleansing Key

Use this key to unequip worn Cursed items, dropping them nearby. It has six uses and spends one per removed item.

Craft it with iron ingots and a Moondust Matrix:

image

Suppression Cuffs

image image When equipped, it stops instinct gains at the cost of durability. Keep an eye on its durability if you want to stay at your current form.

At full durability:

image

At low durability:

image

Sentient Catalyst

image

Can cure Full Feralization partially. You need four for a full cure:

  • 1 used: restores block placing and interaction (sorry but its animal brain is still struggling with tools)
  • 2 used: restores tool use (its playing with tools, what a smart animal (however animals with physical inability to use tools still cant, sorry it doesnt grow thumbs back))
  • 3 used: No more gibberish text and instinct take over (welcome back, sort of; you are still too comfortable staying all fours and making animal noises)
  • 4 used: Feralization is cured! (until you are re-feralized! but why would you do that?)

Found as a rare loot in outpost and woodland mansion loot. Also sold by traveling merchant

Some Other Changes

Removed darkness effect during transformation.

 

If you like my mod, feel free to support me on Kofi in the link below.

(Or if you just want me to expedite the development of this mod.)

Note: Bugs are expected, and feel free to report them!

SSC Extras Team

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