SRP&Wizardry InsaneTweaks

A bridge mod unifying Electroblob's Wizardry, Scape and run: Parasites and Spartan Weaponry, into my Battlemage late-game fantasy, Custom Gears, Spells, Skills, Bauble Fruits + few other things/tweaks
java_2z91rOdLug.png

java_2z91rOdLug.png

java_YjUebkRfhF.png

java_YjUebkRfhF.png

Screenshot 2026-04-02 183659.png

Screenshot 2026-04-02 183659.png

java_sSfGBb92gy.png

java_sSfGBb92gy.png

java_L2oRMVPZVK.png

java_L2oRMVPZVK.png

java_cQaSlk0aFU.png

java_cQaSlk0aFU.png

java_XNNM9rWNQy.png

java_XNNM9rWNQy.png

2026-03-29_10.06.21.png

2026-03-29_10.06.21.png

Description

Insane Tweaks SRP&WIZ is a Minecraft Forge 1.12.2 bridge mod built around my fantasy of late-game battlemage that is actually capable of surviving in hardcore modpack enviroment.

The mod mainly connects and extends systems from:
- Electroblob's Wizardry
- Ancient Spellcraft
- Scape and Run: Parasites
- Spartan Weaponry

 

It is designed as a modular addon. Most major systems can be enabled or disabled through config.

 

---

 

## Core Features

 

### Living and Sentient Equipment Evolution

 

Mod adds a full progression line of parasite-infused equipment that evolves through combat:

 

- **Living and Sentient Mage Armor(rework incoming)**: Living Armor absorbs incoming damage and evolves into Sentient Armor after enough combat exposure. The set is built around battlemage play, with spell cost, cooldown, and charge-up benefits.
- **Hardcap survival mechanic**: Wearing a full set grants an emergency survival effect on lethal damage, including a brief safety window and a Cleanse burst.
- **Living and Sentient Aegis**: A runic shield that evolves through blocked damage and unlocks stronger defensive and retaliatory behavior.
- **Living and Sentient Spellblades**: Parasite-themed battlemage weapons that evolve through kills and bridge into Spartan Weaponry properties.
- **Awakened forms**: The strongest evolved gear pieces have further awakened endgame states.

 

The entire gear is also  protected from being destroyed by lava, fire, cacti, or explosions.

 

### Custom Wizardry Spells

 

The mod currently adds few custom Electroblob's Wizardry spells, including:

 

- **Summon Feral Cow**
- **Summon Primitive Yelloweye**
- **Summon Primitive Summoner**
- **Purifying Pulse**

 

These spells are intentionally much stronger and more dangerous than standard Wizardry spells. To balance that, Insane Tweaks uses:

 

- much higher mana costs
- longer charge-up times
- longer cooldowns

 

All mod's spells belong to a custom presentation identity called **Abomination**. Internally they still use Wizardry's `magic/none` element, but in gameplay and UI they are treated as their own distinct spell family. Btw, crating new element in ebwizardry is literally impossible(enum metadata is 2^4. 

 

### Custom Skill Tree Traits

 

If Reskillable is installed, Insane Tweaks injects a custom trait tree directly into the Reskillable system. 

 

Current module highlights:
- **17 custom unlockable traits**
- Wizardry-focused specializations such as **Arcane Mastery**, **School of Alteration**, **School of Conjuration**, **School of Destruction**, and **Archmage**
- utility and survival traits such as **Meditation**, **Spider's Grace**, **Iron Stomach**, **Adapted Vegetation**, and more

 

The mod also deploys an optimized Reskillable config for this custom tree and preserves custom Skill Locks through its own swap/backup system.

 

Important note for existing Reskillable users:
- the mod may update `reskillable.cfg`
- a backup is created automatically
- making your own backup first is still strongly recommended

 

If Reskillable is not installed, the skills module safely disables itself.

 

### Bauble Fruits

 

Bauble Fruits are one-time consumables that permanently improve your character's bauble setup.

 

- **BaublesEX integration**: With BaublesEX 2.0.0+ installed, fruits grant true additional slot capacity such as Ring, Amulet, Body, Head, Charm, and Belt.
- **Legacy fallback**: With original Baubles 1.5.x, the system falls back to a safe permanent Luck bonus instead of breaking.

 

### Magic Cores

 

Insane Tweaks adds custom magical cores that can upgrade armor through Electroblob's Wizardry systems:

 

- **Cost Core**: reduces mana cost
- **Potency Core**: increases spell potency
- **Speedcast Core**: reduces charge-up time

 

These are crafted through the Imbuement Altar and are integrated with JEI.

 

### Fixes and Utility Features

 

- **Curse of Possession Patch**: fixes the interaction between So Many Enchantments' Curse of Possession and Corail Tombstone, preventing cursed items from becoming trapped(they're suppose to vanish) incorrectly in graves
- **Golden Book**: a book with HIGH enchantability xd.

 

---

 

## Spell Identity: Abomination and Arcane Adaptation

 

One of the main balancing ideas behind the mod is semi-specialization.

 

Living and Sentient casting gear is designed to favor Insane Tweaks spells over normal Wizardry content. To support that, the mod uses a special gear property called **Arcane Adaptation**:

 

- non-Insane Tweaks spells become much more expensive to cast through that gear
- Insane Tweaks spells are treated as the native spell family for this casting style

 

This is how the mod supports a stronger custom spell roster without adding a fully new fake Wizardry element or wand tier at the engine level.

 

---

 

## Installation and Dependencies

 

**Minecraft version:** 1.12.2  
**Recommended Forge:** 14.23.5.2860+  
**Mixin support:** MixinBooter, or Cleanroom(cleanroom is goated)

 

### Main supported integrations

 

- Electroblob's Wizardry
- Ancient Spellcraft
- Spartan Weaponry
- Scape and Run: Parasites

 

### Optional integrations

 

These are not all hard requirements, but they unlock major parts of the mod:

 

- **Reskillable** - required for the custom trait tree
- **BaublesEX** - required for true Bauble Fruit slot expansion
- **PotionCore** - enables extra magic-damage scaling synergy
- **SRPextra** - recommended for full recipe coverage depending on your SRP setup
- Scape and Spartan: Parasites
- **So Many Enchantments** - recommended for full utility/fix coverage
- **JEI / HEI** - recommended for recipe visibility

 

---

 

## Credits and Acknowledgements

 

This project stands on the work of many excellent 1.12.2 modders:

 

- **Electroblob** - Wizardry framework, mana systems, and core spell infrastructure
- **WinDanesz** - Ancient Spellcraft battlemage foundations and related inspiration
- **oblivioussp** - Spartan Weaponry properties and combat API
- **Dhanantry and the SRP team** - Scape and Run: Parasites, along with most of the biological horror and evolution inspiration behind the mod
- **Aizistra and KELETU** - mechanical inspiration from Enigmatic Legacy
- **CursedFlames and Tmtravlr** - inspiration behind Spider's Grace
- **CleanroomMC Team** - keeping 1.12.2 alive with modern mixin support and newer Java compatibility
- **K2K / New Fantasy** - texture contributions for Living and Sentient spellblades and related visuals

 

Additional note:
- some core item textures were created using modified assets derived from the Faithful 32x Resource Pack, distributed in accordance with its community license

 

---

 

## Developer / Showcase Commands

 

If you want to preview some of the strongest awakened gear states:

 

```mcfunction
/give @p insanetweaks:sentient_spellblade 1 0 {SentientKills:2000}
/give @p insanetweaks:sentient_aegis 1 0 {AegisDamageBlocked:10000.0f}
/give @p insanetweaks:sentient_wand 1 0 {WandEvolutionPoints:10000}
/give @p insanetweaks:battle_mage_helmet 1 0 {ArmorDamageBlocked:5000.0f}
```

 

For other armor pieces, replace `helmet` with the matching slot name.

The SRP&Wizardry InsaneTweaks Team

profile avatar
Owner
  • 2
    Followers
  • 3
    Projects
  • 1.6K
    Downloads

Pull-up on my nude and vib'n, i can see the sun do horizon

More from Isuth

  • Helpfull Villagers port project image

    Helpfull Villagers port

    Port of popular Helpfull Villagers mod - oryginally created and developed by WeaselNinja (MIT). 1.12.2 forward-port by Isuth

    • 162
    • July 13, 2026
  • CurseOfPossesion Patch project image

    CurseOfPossesion Patch

    Patches Curse of Possession (So Many Enchantments) to properly destroy items on death when using Corail Tombstone. Prevents graves from saving cursed items, restoring the true curse! Includes a /restorecursed command for the last 3 deaths.

    • 69
    • March 24, 2026
  • Helpfull Villagers port project image

    Helpfull Villagers port

    Port of popular Helpfull Villagers mod - oryginally created and developed by WeaselNinja (MIT). 1.12.2 forward-port by Isuth

    • 162
    • July 13, 2026
  • CurseOfPossesion Patch project image

    CurseOfPossesion Patch

    Patches Curse of Possession (So Many Enchantments) to properly destroy items on death when using Corail Tombstone. Prevents graves from saving cursed items, restoring the true curse! Includes a /restorecursed command for the last 3 deaths.

    • 69
    • March 24, 2026