SRP&Wiz core

This mod is dedicated to my modpack, aiming to integrate many indepemnded mods for better gameplay experience, as well as cointaining tweaks/bugixesetc
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srpwizcore-1.8.10.jar

File namesrpwizcore-1.8.10.jar
Uploader
IsuthIsuth
Uploaded
Aug 2, 2026
Downloads
8
Size
154.7 KB
Mod Loaders
Forge
File ID
8560967
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:srp-wiz-core-1636051:8560967")

Learn more about Curse Maven

What's new

First public release. This mod previously ran only inside my own modpack.

Defaults, in short: crash and corruption guards are ON, everything that changes gameplay, worldgen or saved data is OFF. Several features ship with example values taken from my pack — read the config before switching them on.

Crash and save-corruption guards (ON by default)

  • Threaded entity ticking — four guards for running EntityThreading or similar: entity tracking, off-thread sounds, world save data, and off-thread chunk generation. The save-data one matters most: a torn list can silently truncate your world save with no error message.
  • OpenTerrainGenerator — nether fortress and mineshaft generation no longer crash the server when a biome lookup comes back empty in a remapped OTG dimension.
  • Chunk generation memory — every thread gets its own scratch pools, so concurrent generation cannot produce impossible biome values.
  • FutureMC bamboo — a bamboo stalk racing chunk population no longer takes chunk generation down with it. This is what makes it safe to leave bamboo enabled.

Performance guards

  • Doomlike Dungeons — a failed dungeon plan is skipped quietly instead of throwing an error for every chunk it would have covered. (ON)
  • Chocolate Quest Repoured — structure searches that cannot succeed in an OTG dimension answer immediately instead of scanning to their limit. (ON)
  • Defiled Lands — adjustable throttle on corruption spread, which the mod itself has no setting for. (ships at 100 = untouched)
  • Raids-Backport — store raid data per dimension instead of letting every dimension overwrite one shared slot every tick. (OFF — it changes saved data)

Features (OFF by default)

  • Per-dimension Ice & Fire worldgen — one list per structure and ore, one line per dimension, using Ice & Fire's own "1 in N" chances. Empty lists mean untouched Ice & Fire. Also fixes Ice & Fire tracking structure spacing in fields shared by all dimensions.
  • Spawn engine — population budgets per dimension, per mod and per mob, candidate-list filtering before anything is constructed, and a refill rate limit so an area you cleared stays quiet instead of refilling on the next pass.
  • CQR × Spartan Weaponry — dungeon mobs trade vanilla gear for tier-matched Spartan weapons, crossbows their AI can actually fire, reach-aware melee, staff mobs converted to Wizardry wand casters, boss-room chest locking, experimental siege digging and an attacker cap.
  • Dormant Waystones — rare surface structures linking two dimensions, with a key-item locator, a channelled teleport and a bounded safe-landing scan.

The whole config was rewritten for this release so every option explains, in plain language, what it does and when you want it.

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