File Details
Beta 1.1.3
- B
- May 31, 2024
- 1.37 MB
- 705
- 1.12.2
- Forge
File Name
srpcotesia-1.12.2-1.1.3.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Procrastination
Changes
The mod will no longer launch on SRP v1.9.20 or below. It will mention the requisite version needed on launch, but it won't go any farther.
Added Ink Sacs to the Assimilated Squid extra drops.
Parasite Players can use Glass Bottles obtain Dragon's Breath from Toxic Clouds generated by the Assimilated Ender Dragon and its severed head.
- This works just like getting Dragon's Breath from a normal Ender Dragon cloud.
Parasite Players can no longer attack parasite weak points. No clue how I missed this.
Dirty Needles no longer work on Enhanced Mobs, or mobs that are permanently COTH immune, such as Skeletons.
SRP's COTH resistance is now synced from server to client, in most cases.
- This means the COTH particles will no longer render for COTH immune mobs, such as Skeletons or Creepers.
Fixed biomass being wasted if an invalid extra drop config was used. This should also remove the log spam.
Making parasite drops with a Factory no longer requires doMobLoot to be true.
- This can be reenabled, if you desire.
Fixed the Maul and Scythe harming parasites if you are a parasite.
Fixed Beckons spawned by Stage IV Beckons not inheriting the Factory-Spawned tag.
Fixed Phase Boosters not working if they were set to apply globally in the configs.
The Assimilated Squid and Assimilated Ender Dragon Factories can no longer receive the Breaching enchantment. No clue how those got in there.
Wells will no longer spawn in The End
The damage calculation for Parasite Players has been tweaked to better match other parasites.
- If a Parasite Player somehow becomes immune to fire (This is the immunity that entities like Blazes have, NOT the Fire Resistance effect or related phenomena), onFire and inFire will be cancelled.
- This is likely to never actually happen. If it somehow does, though, there you go.
- Attacks will only be counted as fire damage if the source was onFire or inFire, like with other parasites.
- Damage should now be tripled if it severs a parasite player's secondary head. This does not affect absorption hearts.
- The general ordering of calculating inhibitors such as Adaptations and the Damage cap now match other parasites much more closely.
- If a Parasite Player somehow becomes immune to fire (This is the immunity that entities like Blazes have, NOT the Fire Resistance effect or related phenomena), onFire and inFire will be cancelled.
From here, I'm going to be Pivoting the conversation from bugfixes.
Raised the Factory's enchantability to 12.
The Living and Sentient Pick-axe now harvest cobwebs, bushes, crops, and vines at 20x the tool's efficiency.
- The Sentient Pick-axe now harvests parasitic blocks at 8x the speed, as opposed to the Living Pick-axe's mere 2x speed.
- They also no longer consume durability when mining such blocks, as well as any parasitic block in general.
- The Chitin mining speed bonus is now 16x/8x for the Sentient and Living Pick-axe, respectively.
Parasites will now automatically attack any mob that is targetting a Parasite Player and gets any closer than 30 blocks.
- This will only work if you are above or at their Tier (or you made them), you are visible to the parasite, and if you are not hiding.
- It may take them a second to catch on, though.
Throwing has been renamed to Augment: Throwing. This doesn't affect its id, though.
New Enchantment: Dense Tissue
- Raises maximum HP for spawned parasites by 20% per level. Maxes out at level V (5), the resulting parasite will have double max hp.
- Also affects the Factory itself, raising its HP. Only really impactful for high tier Factories, though.
- This enchantment has a rarity of Uncommon.
New Enchantment: Rarefaction
- Causes The Masticator to occasionally not consume a Fetid Canister.
- The chance increases by 10% per level, up to 50%
- This enchantment has a rarity of Very Rare
New Treasure Enchantment: Augment: Acid Bath
- Massively increases the size and damage of the Wraith Nade.
- 15x the radius/fuse time, and 6x the damage. Also multiplies the Minimum Damage.
- Larger nades generally take much longer to deploy
- The Nade model is scaled by 1.5x for these nades, to accurately convey their size to the player.
- The Nade will also not collide with blocks. It will instead only fall for a full second, then it will float.
- This enchantment has a rarity of Very Rare, not that it matters.
Factories of the same bound parasite (or both unbound) can now be combined in an anvil. Doing so will combine their enchantments like any other tool.
- Factories will also now retain their anvil repair cost when placed and picked back up.
- Note that I didn't mention Tier at all. Factories of different tiers can be merged, the one in the left slot determines the tier of the resulting factory.
- Don't forget: you can change a factory's tier by binding it to a parasite of the desired tier.
Enchanted Factories now have the enchantment glint render for their bound parasite's spawn item.
- Additionally, the custom glint now renders on the itemized Factory itself, as if it were placed.
The custom Enchantment Glint for Factories can now be disabled, if desired. The option is client sided.
- This also includes the glint on the spawn item.
Parasite Players can now see invisible parasites. They will be partially transparent.
Following AI for Flying Parasites has been improved.
- Flying parasites will attempt to maintain their elevation unless they cannot see the player.
- This DOES NOT apply to the Macabre Pearl's teleportation. While the logic is affected, the parasite will always be teleported to the player's position.
- Their teleport distance, and maximum following distance, is much higher than that of grounded parasites.
- They usually won't teleport to you unless you are in a more closed environment.
- Flying parasites will attempt to maintain their elevation unless they cannot see the player.
The other Preeminents now have increased fuse times, they are all increased by 4000 ticks now
The Masticator now deals 8 bouts of Minimum Damage each time it attacks an entity, in a single tick, every four ticks.
- In other words, I have octupled its damage, and that damage is True Damage.
Clarifications
The Vagrant Divining Rod is repaired with Altered Tendons.
The Living Pickaxe requires Toxic Lungs to repair, not Altered Tendons.
Config Changes
Well Settings - Dimension Blacklist - Added "1", or The End.
Client - Render Factory Entity Glint - Whether a Factory will render the custom Enchantment Glint when placed.
Client - Render Factory Item Glint - Whether a Factory will render the custom Enchantment Glint if it is an item.
Client - Render Factory Spawn Item Glint - Whether a Factory will render the vanilla Enchantment Glint on its bound parasite's spawn item.
Biomass - Parasite Cost Settings - "srparasites:wraith|5|640|4000", "srparasites:bomber_heavy|5|640|4000", "srparasites:carrier_colony|5|640|4000",
Enchantment - New Categories: Dense Tissue, Rarefaction, and Acid Bath.
Factory Behavior - Extra Parasite Drops - added "srparasites:sim_squid+minecraft:dye;50;2;false"
Factory Behavior - doMobLoot For Drops - Whether making parasite drops using a Factory requires the doMobLoot gamerule to be true.

