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SquareMarkers

A Fabric mod to easily show markers, areas and claims on squaremap.

SquareMarkers

SquareMarkers

Automatically display useful points of interest on your server's squaremap without requiring players to
run commands.

SquareMarkers is a server-side, Fabric-only port of Pl3xMarkers, adapted to use the squaremap API.

Players do not need to install SquareMarkers on their clients.

You can check out the mod on this website: http://play.swordfishbe.eu:8080

Features

SquareMarkers can display:

  • Player-created area markers
  • Nether portals
  • End portals
  • End gateways
  • Lightning strikes
  • Active beacons
  • Lodestone sign markers
  • Cross-dimensional players
  • Open Parties and Claims claimed areas

Markers are automatically added, updated, and removed when the corresponding
object changes in the Minecraft world.

All marker types can be enabled, disabled, and configured individually.

Optional integrations

Open Parties and Claims

Open Parties and Claims is completely optional. SquareMarkers works normally
when it is not installed.

 

Player-created areas

Players can create named areas without using commands.

  1. Create one banner for every corner of the area.
  2. Make sure all banners use the same base color.
  3. Give every banner exactly the same name using an anvil.
  4. Place a lodestone at each corner.
  5. Place one of the named banners directly on top of every lodestone.
  6. The area will automatically appear on squaremap.


Area behavior:

  • The placement order does not matter.
  • Only the outermost points are used to draw the area.
  • Points inside the outer boundary are ignored when calculating its shape.
  • Points can be added or removed at any time.
  • Two aligned points create a circle.
  • Two non-aligned points create a rectangle.
  • Three or more points create an automatically calculated outer boundary.
  • The default maximum area size is 512 blocks and can be changed in the
      configuration.

The banner name and base color identify which points belong to the same area.

 

Nether portal markers

Travel through a Nether portal to register it automatically.

When portal renaming is enabled, a renamed name tag can be used on a portal to
give its marker a custom name.

Portal popups include a button for navigating to the corresponding Overworld or
Nether coordinates on squaremap.

 

Beacon markers

Beacon markers are created automatically after a placed beacon becomes active.
The marker is removed when the beacon is destroyed.

 

Sign markers

  1. Place a lodestone.
  2. Place a sign directly on top of it.
  3. Add text to the sign.
  4. The sign and its text will appear on squaremap.

Editing the sign updates its marker. Removing the sign or lodestone removes the
marker.

 

End portals and gateways

End portals and End gateways are detected automatically and displayed on the
map.

No commands or manual configuration are required.

 

Lightning markers

Lightning strikes are temporarily displayed on squaremap.

The marker lifetime can be configured in seconds.

 

Cross-dimensional players

SquareMarkers can show:

  • Players in the Nether on the Overworld map
  • Players in the Overworld on the Nether map

Coordinates are automatically converted using the standard 8:1
Overworld-to-Nether scale.

Spectators, invisible players, and players hidden through squaremap are not
displayed.

 

Open Parties and Claims

When Open Parties and Claims is installed, claimed chunks are automatically
combined into colored claim areas.

Claim markers update when chunks are claimed, unclaimed, or changed. Claim
names and colors are taken from Open Parties and Claims.

This integration can be disabled independently in the SquareMarkers
configuration.

 

Configuration

The configuration file is generated at: config/squaremarkers/config.yml

Available settings include:

  • Enable or disable individual marker types
  • Layer priorities
  • Area size limits
  • Area entry messages
  • Feedback messages and sounds
  • Always-visible hover labels
  • Sign text formatting
  • Nether portal renaming
  • Lightning marker lifetime
  • Cross-dimensional player visibility
  • Open Parties and Claims integration

Reload the configuration and all marker layers with: /squaremarkers reload

The command can be used from the server console or by a player with gamemaster
command permissions.

 

Custom area formatting

Area names support a limited and sanitized selection of HTML:

<b>Bold</b>
<i>Italic</i>
<u>Underlined</u>
<br>
<span style="color: #RRGGBB;">Colored text</span>

Unsafe HTML and scripts are escaped before being sent to the web map.

 

Data storage

Marker data is stored per world in JSON files below: config/squaremarkers/

Data is written using UTF-8 and atomic file replacement where supported.

If a marker file contains invalid JSON, SquareMarkers preserves it as a
`.broken-<timestamp>` backup instead of preventing the server from starting.

 

Credits

SquareMarkers is based on Pl3xMarkers by Gjorgdy.

squaremap is developed by jpenilla and its contributors.

The SquareMarkers Team

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He/Him - Pelt, Belgium

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