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squadtp-conquest

A Battlefield-style Conquest game mode for squadtp — capture points, ticket bleed, and squad-based teamplay.
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squadtpconquest-1.21.1-neoforge-0.5.0.jar

File namesquadtpconquest-1.21.1-neoforge-0.5.0.jar
Uploader
okonomiyakokonomiyak
Uploaded
Sep 13, 2026
Downloads
10
Size
240.3 KB
Mod Loaders
NeoForge
File ID
8870423
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:squadtp-conquest-1618147:8870423"

Learn more about Curse Maven

What's new

## squadtp-conquest v0.5.0

Joint release covering both the 1.20.1 (Forge) and 1.21.1 (NeoForge) lines.

### Changes

- **Capture speed now scales with the number of holding players.** A capture point used to
  progress at a flat rate regardless of how many of the holding team's players were actually
  standing in the zone. It now multiplies by the holder's player count, capped by the new
  `captureRateMaxPlayers` config (default 5) so a large group can't capture arbitrarily fast.
  Also added to `/conquest config`.
- **Personal kill confirmation, shown above the hunger bar**: "Killed \<name\> (\<N\>m)" appears
  for your own kills, alongside the existing top-right kill feed (which now also shows the
  distance). Positioned over the hunger bar rather than the health bar, since health can grow a
  second icon row (past 10 hearts, or with absorption) that would otherwise collide with it.
- **The scoreboard's team columns now survive WAITING.** Previously, a player who left their
  combat team after the match ended (to go do something else) had their still-intact round score
  silently vanish from both team columns - the last match's "results" screen lost half its data
  the moment anyone stopped being on Team A/B. The final team assignment is now snapshotted when
  the round ends, so the breakdown stays intact until the next round actually starts.
- **The round-start countdown now names your own team**: a combatant sees "Get Ready! You are
  Team A" (colored, naming their own side) instead of a plain "Get Ready!" that never told anyone
  which side they'd landed on.
- **`/conquest config homeZoneKillSeconds`** added for live, no-restart tuning of the enemy-zone
  execution timer (previously toml-only).

### Assets

- `squadtpconquest-1.20.1-forge-0.5.0.jar` — Minecraft 1.20.1 / Forge 47.x
- `squadtpconquest-1.21.1-neoforge-0.5.0.jar` — Minecraft 1.21.1 / NeoForge

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