SpringDAOT: Medical introduces a detailed injury, bleeding, incapacitation, and treatment system.
Players no longer need to die immediately after receiving a fatal injury. Instead, they can enter a downed state, giving nearby allies a limited opportunity to rescue them.
Main Features
- Body-part injury system
- Limb damage and disabling injuries
- Bleeding mechanics
- Medical supplies and treatments
- Downed-player state
- Configurable bleed-out timer
- Reviving with paper
- Faster reviving when multiple players help
- Downed-player animations and visual effects
- Medical information interface
By default, downed players have approximately 60 seconds before bleeding out. Treatment availability and exact timings can be configured by the server.
Required: SpringDAOT: API, Danny’s AoT, GeckoLib, Player Animator, Fabric API