SporeWithin-1.0.2.jar
Curse Maven Snippet
What's new
# 🧬 SporeWithin 1.0.2 — Quality of Life & Balance Hotfix
### 🛡️ Smarter Mound Evolution & Defense
* **No more accidental de-ranking**: Mounds no longer spend their own evolution points to summon defenders. They will no longer regress from Stage 2 back to Stage 1 while fighting off players.
* **Player-driven counterplay**: Evolution points now decrease strictly from direct player actions:
* **-100 points** for hitting the mound directly.
* **-25 points** for slaying a defender inside the mound's territory.
### 🔒 Fair Stage Progression & Balancing
* **Gentler Early Game**: Stage 1 mounds now strictly spawn 3 basic infected (Bairn, Infected Human, Infected Villager, etc.) — no heavy mutants catching you off-guard in the early days.
* **Predictable Threat Tiers**:
* **Stage 1**: 3 Basic infected.
* **Stage 2**: 2 Mutants + 2 Basic infected.
* **Stage 3**: 1 Hyper-infected + 2 Mutants + 2 Basic infected.
* **Stage 4**: Full two-wave boss assault.
* **Wendigo**: Strictly locked to the hyper-tier pool and won't spawn prematurely.
### ⚔️ Active Remains (Surface Scout Squads)
* If the regional mound cap has already been reached, neglected human remains won't just sit idle — after 1–3 minutes, they will spawn an aggressive surface scout squad to roam and hunt.
### 🕳️ Burrowing Fixes & Optimizations
* **Fixed Regional Lock**: Fixed a bug where destroying or burning remains locked the region for 15 minutes.
* **Better Pathing**: Improved and optimized the underground safe-spot calculation for burrowing mounds within a 35–90 block radius.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

