SporeWithin-1.0.1.jar
Curse Maven Snippet
What's new
# 🦠 SporeWithin v1.0.1 Changelog
### 🛠️ Bug Fixes & Stability
* **Fixed Forge Entity Resolution**: Eliminated a registry fallback issue where vanilla entities (pigs) could spawn instead of parasite types.
* **Fixed Lore Hierarchy & Tier Leakage**: Correctly classified **Wendigo** strictly into the Hyper-tier (Stages 3–4), completely preventing advanced mutants from spawning during Stage 1.
* **Fixed Regional Mound Spawning**: Removed an accidental 15-minute cooldown that occurred when burning remains, ensuring subterranean mounds consistently and reliably incubate across valid terrain.
### ⚡ Gameplay & Balance Enhancements
* **Scout / Assault Remains Overflows**: When the maximum mound density is reached in a region, excess unattended remains now directly erupt scout strike squads on the surface to reinforce local nests!
* **Decoupled Evolution from Defense**: Summoning defense squads no longer consumes the mound's evolution points. Mounds will no longer artificially degrade backward in stages when defending themselves.
* **Strict Stage-Locked Defense Squads**:
* **Stage 1**: Strictly 3 Basic Infected grunts (Bairn, Inf Human, Inf Villager).
* **Stage 2**: Exactly 1 squad of 4 units (2 Evolved Mutants + 2 Basic).
* **Stage 3**: Exactly 1 squad of 5 units led by a Hyper-Predator (Wendigo/Brot + 2 Evolved + 2 Basic).
* **Stage 4**: Epic 2-wave subterranean boss assault.
* **Defense Cooldown**: Enforced a balanced 25-second cooldown between defense squad eruptions to prevent wave spam.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

