sporeinquisition-5.0.jar
Curse Maven Snippet
What's new
spore 2.2.0j or 2.2.0i needed for this mod to work
- Ordeals now forceload the chunks around the player
- added a recipe for blue and packed ice
- sub zero leggings now also give extra water speed
- every mc mob targets spore mobs
- when a low corruption level is present, mounds and protos will spawn weaker and less mobs, but at high corruption levels, the oposite will happend
- added the sub zero bow
- changed the soil recipe for farmers delight
- added a my nether's delight compatibility, now you can craft soul soil with biomass
- changed the recipes and stats of the EGO mistmaker
- changed the name and description of most ego weapons to be Lobotomy Corporation ego references instead of ordeal references
- Removed the healing factor of overcharged calamities
- slightly increased the laceration and localization attributes from overcharged calamities
- changed the stats of cryo armor, now it has custom stats instead of just being iron armor enchanted
- changed the stats of sub zero armor, now, just like cryo armor, has custom stats, plus it now has some extra abilities
- the sub zero leggings no longer give speed and underwater speed, instead they now give strength to the user
- changed a bit how the E.G.O crossbow works, now u dont need to crouch to activate its ability
- changed a bit the ability of the E.G.O mistmaker
- Added the E.G.O bile blaster
- Added the E.G.O acidic assasin
- reworked the bedrock teleport system(something used by the mod in order to make mobs able to infect dimensions with a bedrock cealing, like the nether)
- organoid blocks now are able to drop almost all spore mobs drops, with the exception of calamities drops
- Pillagers stop attacking players much sooner
- most hostile mobs stop attacking the player if the corruption is starting to build up
- optimized some of the functions(mostly shit related to scoreboards)
- changed the text of the final world corruption message
- Corrected some grammatical errors
- Improved the loot and lore of a specific structure
- decreased how much corruption the sub zero core and the solar punch depletes
- now you have 30 seconds in a midnight raid before the special outpost towers spawn, in that time, you are able to prevent their spawning in a very specific way that ill let you discover by your own
- Temporaly removed the dream sequence/dimension
- Removed the instant respawn gamerule
- Reworked the Frostwerfer. Now instead of 1.5 points of freezing damage every half a second, it is now changed to normal generic damage.
- Reduced the time it takes for spungi to accumulate frostbite from the frostwerfer. Max Frostbite inflicted increased from 4 to 5.
- fixed some bugs regarding the trinities and rednights final fight
- hivetumors no longer spawn infecteds, now they buff infecteds around themselfs
- hivetumors now will add up a corruption point every hour, so you should take care of them instead of ignoring them
- the sub zero core and the new weapon added in this update now turns biomass and infected blocks into ice
- mounds now turn blue ice into packed ice, packed ice into normal ice, and finally ice into air
- Exploding lumps no longer turn into biomass blocks
- Corrosive Sacs no longer turn into biomass blocks
- Reduce the world corruption offerings give(for this change to take effect you need to delete inquisitions configs if they where already generated)
- Guardians are now totally immune to frostbite
- Rednight is now immune to frostbite in its bossfight
- now the crimson lab can spawn in most nether biomes
- added some special notes in specific lab structures, these notes have the recipes of the special bombs of the mod
- endermans and creepers now turn into mounds when infected
- zombies now turn into infected humans
This mod has no additional files

