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Spore inquisition

a minecraft mod that makes fungal infection spore spread only in the surface, spreading a lot more like the flesh that hates
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sporeinquisition-5.0.jar

File namesporeinquisition-5.0.jar
Uploader
Minigato668Minigato668
Uploaded
Oct 31, 2026
Downloads
36
Size
164.3 MB
Mod Loaders
NeoForge
File ID
9387022
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spore-inquisition-1277708:9387022"

Learn more about Curse Maven

What's new

spore 2.2.0j or 2.2.0i needed for this mod to work

  • Ordeals now forceload the chunks around the player
  • added a recipe for blue and packed ice
  • sub zero leggings now also give extra water speed
  • every mc mob targets spore mobs
  • when a low corruption level is present, mounds and protos will spawn weaker and less mobs, but at high corruption levels, the oposite will happend
  • added the sub zero bow
  • changed the soil recipe for farmers delight
  • added a my nether's delight compatibility, now you can craft soul soil with biomass
  • changed the recipes and stats of the EGO mistmaker
  • changed the name and description of most ego weapons to be Lobotomy Corporation ego references instead of ordeal references
  • Removed the healing factor of overcharged calamities
  • slightly increased the laceration and localization attributes from overcharged calamities
  • changed the stats of cryo armor, now it has custom stats instead of just being iron armor enchanted
  • changed the stats of sub zero armor, now, just like cryo armor, has custom stats, plus it now has some extra abilities
  • the sub zero leggings no longer give speed and underwater speed, instead they now give strength to the user
  • changed a bit how the E.G.O crossbow works, now u dont need to crouch to activate its ability
  • changed a bit the ability of the E.G.O mistmaker
  • Added the E.G.O bile blaster
  • Added the E.G.O acidic assasin
  • reworked the bedrock teleport system(something used by the mod in order to make mobs able to infect dimensions with a bedrock cealing, like the nether)
  • organoid blocks now are able to drop almost all spore mobs drops, with the exception of calamities drops
  • Pillagers stop attacking players much sooner
  • most hostile mobs stop attacking the player if the corruption is starting to build up
  • optimized some of the functions(mostly shit related to scoreboards)
  • changed the text of the final world corruption message
  • Corrected some grammatical errors
  • Improved the loot and lore of a specific structure
  • decreased how much corruption the sub zero core and the solar punch depletes
  • now you have 30 seconds in a midnight raid before the special outpost towers spawn, in that time, you are able to prevent their spawning in a very specific way that ill let you discover by your own
  • Temporaly removed the dream sequence/dimension
  • Removed the instant respawn gamerule
  • Reworked the Frostwerfer. Now instead of 1.5 points of freezing damage every half a second, it is now changed to normal generic damage.
  • Reduced the time it takes for spungi to accumulate frostbite from the frostwerfer. Max Frostbite inflicted increased from 4 to 5.
  • fixed some bugs regarding the trinities and rednights final fight
  • hivetumors no longer spawn infecteds, now they buff infecteds around themselfs
  • hivetumors now will add up a corruption point every hour, so you should take care of them instead of ignoring them
  • the sub zero core and the new weapon added in this update now turns biomass and infected blocks into ice
  • mounds now turn blue ice into packed ice, packed ice into normal ice, and finally ice into air
  • Exploding lumps no longer turn into biomass blocks
  • Corrosive Sacs no longer turn into biomass blocks
  • Reduce the world corruption offerings give(for this change to take effect you need to delete inquisitions configs if they where already generated)
  • Guardians are now totally immune to frostbite
  • Rednight is now immune to frostbite in its bossfight
  • now the crimson lab can spawn in most nether biomes
  • added some special notes in specific lab structures, these notes have the recipes of the special bombs of the mod
  • endermans and creepers now turn into mounds when infected
  • zombies now turn into infected humans

This mod has no additional files