sporeinquisition-4.2.jar
Curse Maven Snippet
What's new
CHANGES 1.21.1:
spore 2.2.0j or 2.2.0i needed for this mod to work
thx a lot to hiddenhamlet for fixing gramaticall errors in the changeload!
- mimicry weapons no longer gives strength
- mimicry weapons now each have their own proper stats instead of just having very high sharpness levels
- added some extra abilities to some mimicry weapons
- replaced animals and other entities turning into lickers, now they will turn into claws, claws turns into infected remains after some seconds
- most infected parts can now be turned into biomass
- now the arrow recipes are correctly shown in the crafting recipe menu
- changed the recipe of the mimicry scythe
- fixed the noon ordeal not working right
- vanguards are now considered living entities, meaning they get damaged by starvation
- changed every mimicry weapon/armor recipe, you now need a surgery table to craft them(you cant increase the attacks of the weapons with agents, however, you CAN increase the durability/enchantability)
- biomass now gives 10 seconds of regeneration 1
- reworked the effects that the corruption levels give to infected
- added 5 new surgery table recipes that give you special types of syringes, those syringes are able to give the player permanent buffs
- added new special abilities to the mimicry greatsword, pickaxe, bow and crossbow
- improved greatly the loot from end labs
- end labs are way harder to find
- fixed a bug that made infected humans spawn in nether and end labs
- deleted the mimicry weapons/armor tab in the config menu
- now you get the mimicry weapons/armors advancements when using the weapons rather than when crafting them
- having full set of mimicry armor will give you permanent madness II
- mimicry armor now has symbiotic reconstruction II, unbreaking X and curse of binding
- mimicry shields can now block spray usurpers vomit balls
- spray usurpers now explode after a small gap of time
- now you won't receive debuffs when flying to high in that place
- reduced the amount of hunger you get when using the mimicry shield
- improved a lot the final Rednight battle
- the player now gets hero of the village 1 when corruption level 1 is reached
- raiders will stop attacking the player after the corruption level 2 is reached
- added some extra compatibility with guard villagers, now they will delete the foliage that is close to them and they will be peaceful towards raiders after level 2 of corruption is reached
- guns now have double the damage, but they have a lot less durability
- changed some create biomass recipes making them require biomass blocks instead of just biomass
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

