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Spore inquisition

a minecraft mod that makes fungal infection spore spread only in the surface, spreading a lot more like the flesh that hates

File Details

spore_inquisition_2.9.6.jar

  • R
  • May 11, 2026
  • 22.04 MB
  • 1.0K
  • 1.20.1
  • Forge

File Name

spore_inquisition_2.9.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spore-inquisition-1277708:8074725")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

YOU NEED THE VERSION OF SPORE 2.2.0g IF YOU WANT THIS MOD TO WORK FINE
please redownload the configs

DATAPACK CHANGES:(all of these changes only apply to mc 1.21.1, mc 1.20.1 will no longer have any new features, the 1.20.1 is just a port that makes it work with 2.2.0g)
- added some changes to certain structures and tried to give some extra lore to REDNIGHT
- szc reduce the world infection a considerable amount
- nukes reduce world corruption in a very small amount
- deleted the whole teleport away from the start, instead now the spawnradius has been increased to 1500 blocks
- killing the overworld rednight by external means wont stop/delete the infection
- added extra flavor to some extructures
- bringed back the minigun usurperer
- compresed advancments a lot
- improved the looks of most advancments
- added the offerings, u can learn about them in the advancments menu
- addded a warning for the eclipse ordeal
- added a compatibility with legendary survival
- now scampers spawned from mounds are stronger
- age 3 mounds will no longer spawn so many scampers when their life timer runs out
- scampers now take 100 less seconds to evolve
- increased the max world corruption you need to reach before switching phases
- rednight will tp to the spawn chunks once every 30 mins
- increased a bit the size of rednight
- added naked textures to some infecteds(mod ver only)
- changed the motion of water mounds for a factor of -0.4
- added a tip in advancments to prevent players from using lab armor and spore weapons at the same time
- reduced the spawn radious to 1000 blocks 
- added the ice bomb
- rednight now its a bit bigger and stronger
- deleted the extra resistance effect from a special fight
- fixers no longer drop the big nuke
- fixer now spawn in level of corruption 1 instead of 2
- the dream will only happend once per player
- improved the dream structure

CONFIG CHANGES
- removed the witch organoid from the pool that the proto can spawn
- squids and glow squids now turn into lickers
- scents only default spawn has become infected humans