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Spoilage

Spoliage adds a realistic food spoilage system, temperature influence and cannibalism mechanics.

File Details

spoliage-1.1.jar

  • R
  • May 9, 2026
  • 159.28 KB
  • 53
  • 1.20.1
  • Forge

File Name

spoliage-1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spoilage-1534581:8064630")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

"Preservation & Decay Update"

Special thanks to tneDARK for textures (Ribs, Dried Fish/Meat, Nuts, Burned Food)
(and welcome to dev team)

New Items  

Fridge Food inside never spoils.  
Ribs Crafted with any raw meat + bone.  
Dried Fish/Meat Grants the “Dry Mouth” effect (cured by drinking water).  
Nuts Small snack with unique properties.  
Veins Cannibalism ingredient, gives +2 tolerance instead of +5.  

Tweaks & Mechanics  

Cannibalism Tolerance HUD Shows current tolerance on the left side.  
Cannibal Rage At high tolerance, periodic bursts of strength and hunger.  
Golden Apple Cure If tolerance <45%, a golden apple can fully cure cannibalism.  
Burned Food 20% chance when smelting; entire stack becomes burned food.  
Container Spoilage Food now spoils inside chests, barrels, etc. (except Fridge, Shulker, Ender Chest)
Shelf Life Adjustments dried kelp & poisonous potato never spoil.  

Commands 

`/spoliage cure <player>` – Remove cannibalism from a player.  
`/spoliage info [player]` – Show cannibal status & tolerance.  
`/spoliage setTolerance <player> <0‑100>` – Set tolerance level.  
`/spoliage spoil` – Instantly spoil the item in your hand.  
`/spoliage resetCannibalism <player>` – Reset all cannibalism data.  

Changes

Cannibalism status can be kept after death (config option).  
Dropped human flesh/veins no longer appear on death from void or non‑entity sources.  

 

DISCORD LINK >> discord.gg/JrcTehFKFG

Have fun preserving and… decaying! 🥩🧊💀