File Details
spoliage-1.1.jar
- R
- May 9, 2026
- 159.28 KB
- 53
- 1.20.1
- Forge
File Name
spoliage-1.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
"Preservation & Decay Update"
Special thanks to tneDARK for textures (Ribs, Dried Fish/Meat, Nuts, Burned Food)
(and welcome to dev team)
New Items
Fridge Food inside never spoils.
Ribs Crafted with any raw meat + bone.
Dried Fish/Meat Grants the “Dry Mouth” effect (cured by drinking water).
Nuts Small snack with unique properties.
Veins Cannibalism ingredient, gives +2 tolerance instead of +5.
Tweaks & Mechanics
Cannibalism Tolerance HUD Shows current tolerance on the left side.
Cannibal Rage At high tolerance, periodic bursts of strength and hunger.
Golden Apple Cure If tolerance <45%, a golden apple can fully cure cannibalism.
Burned Food 20% chance when smelting; entire stack becomes burned food.
Container Spoilage Food now spoils inside chests, barrels, etc. (except Fridge, Shulker, Ender Chest)
Shelf Life Adjustments dried kelp & poisonous potato never spoil.
Commands
`/spoliage cure <player>` – Remove cannibalism from a player.
`/spoliage info [player]` – Show cannibal status & tolerance.
`/spoliage setTolerance <player> <0‑100>` – Set tolerance level.
`/spoliage spoil` – Instantly spoil the item in your hand.
`/spoliage resetCannibalism <player>` – Reset all cannibalism data.
Changes
Cannibalism status can be kept after death (config option).
Dropped human flesh/veins no longer appear on death from void or non‑entity sources.
DISCORD LINK >> discord.gg/JrcTehFKFG
Have fun preserving and… decaying! 🥩🧊💀

