SPMovesets 1.0.0-beta.2 (Forge 1.20.1)
Curse Maven Snippet
What's new
SPMovesets 1.0.0-beta.2
Beta fixes and improvements. The server and all players must update to this version together (network version 60).
Nita: Red and Blue
- Blue no longer blocks Red. Before, while Blue was flying (or collapsing), Red could say "Still casting another ability" for about 5 seconds. It mostly happened right after joining a server or after using another ability. Red and Blue now always stay free for each other.
- Every combination now forms its Purple, even right after casting the first one: - Blue (with or without Shift on the ground) + Shift Red on the ground → Implosive Purple, also while Blue is still charging in your hand. - Blue + Red teleport → Point-Blank Purple, also if you cast Blue while Red is marking or once you are already behind the target. - Blue + Red teleport with nobody nearby → Implosive Purple. Before, nothing happened and the energy and cooldown were wasted. - Shift Red + Blue right after → Implosive Purple. - Blue still in hand + charged Red → Guided Purple. Before, they went off separately. - Blue's field (Shift in the air) swallows Red and makes the Purple Supernova in more cases: when you release a charged Red near the field, when you use Shift Red with the field open, and when you open the field with Red out. - A fully charged Red that fires on its own also merges with Blue or the field.
Combat mode
- New Combat mode (in My settings, on by default). With your fruit active, keys 1–7 only cast abilities and no longer switch the item in your hand. With the fruit off they work as usual.
Parties
- Party members can no longer hurt each other in any way: no hits, arrows, pets or summons. Before, only abilities were stopped.
- New party PvP for sparring. The leader turns it on from the party menu or with
/spmovesets party pvp [on|off]./spmovesets party infoshows its state.
Ability progression
- Hits from your summons (Darky's summons) now count as uses to unlock the next ability.
- Sizu and Vita: Ab2 only needs the orb, because what you have before it can't hit anything on its own. The skill tree and the manual show this.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

