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Splendid Slimes

Data-driven slime ranching! Collect Plorts from slimes for various resources.

File Details

Splendid Slimes - 0.9.0

  • B
  • May 18, 2025
  • 359.08 KB
  • 60
  • 1.20.1
  • Forge

File Name

splendid_slimes-0.9.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:splendid-slimes-1240935:6544669")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.9.0 - Slimy Traits

  • Added Traits field - Custom behaviors that Slimes will exhibit. Any amount can be passed to a Slime's data:
    • Aquatic - Sinks in water and gets unhappy when not not in it.
    • Explosive - When hungry, Slime will periodically cause explosions that don't break blocks. Their frequency increases with hunger.
    • Feral - Slime will always attack the player.
    • Flaming - Slime will light mobs it touches on fire. When hungry, Slime will periodically create fire. Their frequency increases with hunger.
    • Floating - Slime will occasionally levitate for a few seconds.
    • Foodporting - Slime will teleport to food items and entities it targets to eat.
    • Handy - Slime can be given item to hold. It will drop when killed or split.
    • Largoless - Slime cannot be made into a Largo. Its Plorts cannot make other Slimes into a Largo.
    • Moody - Happiness increases and decreases are doubled
    • Spiky - Slime will hurt the player when they touch.
    • Handy - Slime holds items it picks up that it can't eat when not hungry.
    • Defiant - Slime will have a chance to survive a killing blow positively correlated to the damage of the attack.
  • Added emitEffectParticle field - Specification for the new AOE particles when a Slime applies an effect in its radius
  • Added innateParticle field- Applies infinite effects to Slime on spawn
  • Updated Slimes with fields:
    • Blazing - Flaming trait
    • Boomcat - Explosive trait
    • Ender - Foodporting trait
    • Gold - Moody trait
    • Minty - Feral, Defiant, floating traits. Innate Strength III
    • Orby - Defiant, Handy traits. Innate Strength I
    • Phantom - Floating trait
    • Prisma - Aquatic, Spiky traits. Innate Water Breathing
    • Puddle - Aquatic, Spiky traits. Innate Water Breathing
    • Shulking - Foodporting trait
    • Sweet - Moody traits, innate Speed IV
  • Added Wither and Warden to hostile mob
  • Adjusted Slime Vac GUI model to be less flat
  • Fixed effect particles not being invisible
  • Fixed Spiders not being considered hostile mods
  • Fixed Slimes losing happiness even when not hungry
  • Fixed Largo Slimes not eating and attacking mobs of their secondary Breed
  • Fixed Slimes not targeting players when furious