File Details
Splendid Slimes - 0.9.0
- B
- May 18, 2025
- 359.08 KB
- 60
- 1.20.1
- Forge
File Name
splendid_slimes-0.9.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
0.9.0 - Slimy Traits
- Added
Traitsfield - Custom behaviors that Slimes will exhibit. Any amount can be passed to a Slime's data:- Aquatic - Sinks in water and gets unhappy when not not in it.
- Explosive - When hungry, Slime will periodically cause explosions that don't break blocks. Their frequency increases with hunger.
- Feral - Slime will always attack the player.
- Flaming - Slime will light mobs it touches on fire. When hungry, Slime will periodically create fire. Their frequency increases with hunger.
- Floating - Slime will occasionally levitate for a few seconds.
- Foodporting - Slime will teleport to food items and entities it targets to eat.
- Handy - Slime can be given item to hold. It will drop when killed or split.
- Largoless - Slime cannot be made into a Largo. Its Plorts cannot make other Slimes into a Largo.
- Moody - Happiness increases and decreases are doubled
- Spiky - Slime will hurt the player when they touch.
- Handy - Slime holds items it picks up that it can't eat when not hungry.
- Defiant - Slime will have a chance to survive a killing blow positively correlated to the damage of the attack.
- Added
emitEffectParticlefield - Specification for the new AOE particles when a Slime applies an effect in its radius - Added
innateParticlefield- Applies infinite effects to Slime on spawn - Updated Slimes with fields:
- Blazing - Flaming trait
- Boomcat - Explosive trait
- Ender - Foodporting trait
- Gold - Moody trait
- Minty - Feral, Defiant, floating traits. Innate Strength III
- Orby - Defiant, Handy traits. Innate Strength I
- Phantom - Floating trait
- Prisma - Aquatic, Spiky traits. Innate Water Breathing
- Puddle - Aquatic, Spiky traits. Innate Water Breathing
- Shulking - Foodporting trait
- Sweet - Moody traits, innate Speed IV
- Added Wither and Warden to hostile mob
- Adjusted Slime Vac GUI model to be less flat
- Fixed effect particles not being invisible
- Fixed Spiders not being considered hostile mods
- Fixed Slimes losing happiness even when not hungry
- Fixed Largo Slimes not eating and attacking mobs of their secondary Breed
- Fixed Slimes not targeting players when furious

