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Spirits of Purified Undead

An unofficial ENDER LILIES fan mod featuring cursed accessories, spirit-assisted combat, agile movement, and purification.
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purified_undead-1.21.1-1.1.jar

File namepurified_undead-1.21.1-1.1.jar
Uploader
MarkWenterMarkWenter
Uploaded
Oct 18, 2026
Downloads
22
Size
11.4 MB
Mod Loaders
NeoForge
File ID
9238331
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spirits-of-purified-undead-1735044:9238331"

Learn more about Curse Maven

What's new

Spirits of Purified Undead 1.1 — Blighted Rain Update

Available for Minecraft 1.20.1 / Forge and Minecraft 1.21.1 / NeoForge.

Weather and World Features

  • Added Blighted Rain, an Overworld event with a warning message, warning sound, darkened precipitation, and red blight effects. In cold biomes, it appears as Blighted Snow.
  • By default, events begin with a 15-second warning, last 5–10 minutes, and are followed by a 15-minute cooldown.
  • Exposed players receive Strength, Haste, and the blight status effect. Mobs may take damage or transform. Roofs provide shelter, and villagers attempt to find reachable places to hide.
  • Undead mobs are immune to Blighted Rain damage, except Phantoms. Blighted mobs do not burn in sunlight. Pet ownership protection and configurable rain-damage immunity are preserved.
  • Added an Eternal Rain game rule available during world creation. Disabling it restores normal weather. In new worlds created with this setting disabled, each player receives a Blighted Rain Emblem on their first entry. Blighted Rain can still occur during natural rain.
  • Added the Still Rain Beacon. Place it on an Amethyst Block and power it with redstone to restore normal weather, prevent naturally triggered Blighted Rain, and pause its cooldown. Its last confirmed active state persists while its chunk is unloaded, and it emits brighter light while active.
  • Added the Blighted Rain Emblem. Hold use to summon Blighted Rain regardless of the cooldown or an active Still Rain Beacon. It has 20 durability and consumes one point per successful use. Once the forced event ends, an active beacon resumes suppressing the rain.

Blighted Mobs

  • Added Blighted variants of Zombies, Skeletons, Drowned, Husks, Strays, Villagers, Pillagers, Vindicators, Witches, Pigs, Cows, Sheep, Chickens, Horses, Donkeys, and Spiders. Minecraft 1.21.1 also includes the Blighted Bogged.
  • Added red eyes, dark cracks, and deep-red blight markings while preserving each mob's recognizable appearance, including applicable baby, clothing, and appearance variants.
  • Eligible mobs normally transform after accumulating 10 seconds of exposure. Villagers and Chickens instead transform when killed by Blighted Rain damage. Transformation handles equipment drops and pickup, and separates riders from their mounts.
  • Blighted Zombie variants have increased health and damage but reduced movement speed. Blighted Skeleton variants have increased health and damage but reduced movement speed and firing rate.
  • Blighted Drowned attacks apply Slowness, and Blighted Husks deal additional damage. Blighted Strays and Bogged retain their Slowness and Poison arrows.
  • Blighted Villagers are hostile. Use a regular bottled Pure Elixir on one, then wait for it to recover into an ordinary Villager.
  • Blighted Spiders have increased health and reduced movement speed. Their attacks have a 10% chance to apply Weakness for 10 seconds.
  • Blighted Pigs and Cows also drop Rotten Flesh. Shearing a Blighted Sheep always produces Red Wool.
  • Added a dedicated Blighted entity tag, corresponding spawn eggs, and a separate creative inventory tab for the mod.

New Items and Recipes

  • Grave Mire Dust: a material dropped by Blighted Spiders, with the quantity affected by Looting.
  • Blighted Ruby: a chance-based material drop from Blighted Pillagers, Vindicators, and Kings.
  • Blighted Witches now have a chance to drop a Blighted Elixir.
  • Blighted Meat: an additional drop from Blighted livestock. It can be eaten but briefly applies Poison and Weakness. Cooking it produces Cooked Blighted Meat, which restores more hunger without negative effects.
  • Youth of the Cliff Village: a reusable throwable that deals area damage and stuns targets at its impact point. It has 10 durability, remains intact when depleted, and recovers one durability every 30 seconds while in the player's inventory. It supports applicable enchantments such as Power, Punch, and Flame, but not Infinity.
  • Headless Knight: a shield that grants 5 armor while held and supports shield enchantments. Its model features an outward-facing emblem, an inner backplate, and a handle.
  • The Still Rain Beacon can be crafted in the Purification Foundry using a Beacon and a Shining Guardian Treasure. The treasure is not consumed.
  • White Lotus and Scarlet Lotus can now be placed as plants. Their existing held-item icons and edible effects are preserved.
  • Added crafting, cooking, and foundry recipes, along with JEI recipe displays.

Accessories, Guidebook, and Controls

  • Eleine: while holding a Tired Heart in the offhand, kill a total of three Drowned, Blighted Drowned, or Blighted Witches by default. Mixed kills count toward the same requirement.
  • Faden: curing either a Zombie Villager or a Blighted Villager now satisfies the corresponding acquisition event.
  • Hoenir: kill any Blighted mob while affected by at least three negative status effects. Ordinary Zombies no longer qualify.
  • Added a separate accessory configuration file, purified_undead-accessories.toml, containing 81 numeric settings. Existing values are migrated automatically, with backups retained. Memory Slate settings remain in their existing separate configuration.
  • Added Toggle Ferin Assist and Toggle Double Jump and Air Dash controls. Both keys are unbound by default, while the abilities remain enabled. Assign keys in the Controls menu to use these toggles.
  • Updated the White Witch's Diary with tutorials for Blighted Rain, materials, and equipment. The “Other Content” category remains last in the contents list.

Installation and Upgrading

  • Choose the file matching your Minecraft version and mod loader. Replace the old mod JAR; do not install multiple versions together.
  • Update both the client and server. This release uses network protocol 13.
  • Required dependencies: Curios API, GeckoLib, and Patchouli.
  • Recommended: Apothic Attributes and its dependency Placebo for full attribute functionality.
  • Forge requires Java 17; NeoForge requires Java 21.
  • Back up existing worlds and configuration files before upgrading.
  • Existing registry IDs and saved data are preserved. Not every combination of third-party modpacks, shaders, and custom mob ownership systems has been tested.

涤净亡魂 1.1 正式版 — 污秽之雨更新

本次正式版汇总污秽之雨各阶段内容及修复,相较 1.0 新增以下内容。

天气与世界

  • 加入主世界事件“污秽之雨”,包含预警文字、预警音效、灰暗降水与红色侵蚀表现;寒冷地区呈现污秽之雪。
  • 默认事件有15秒预警,持续5~10分钟,结束后进入15分钟冷却。
  • 玩家暴露于污秽降水时获得力量、急迫和秽鬼化;生物可能受伤或转化。屋顶可提供遮蔽,村民会尝试寻找可达的避雨地点。
  • 亡灵生物免受污秽雨伤害,幻翼除外;秽鬼生物不会在阳光下燃烧。保留宠物归属保护与可配置的雨伤免疫。
  • 创建世界时可在游戏规则中选择“是否启用永雨”。关闭后使用正常天气,新世界玩家首次进入时获得一个秽雨纹章;普通雨天仍可能自然发生污秽之雨。
  • 新增静雨信标:放在紫水晶块上并接通红石即可恢复正常天气、阻止自然污秽之雨并暂停冷却。区块卸载后保留已确认的激活状态,激活时明显发光。
  • 新增秽雨纹章:长按主动引发污秽之雨,无视冷却与静雨信标。共20点耐久,每次使用消耗1点;强制事件结束后恢复信标的抑雨状态。

秽鬼生物

  • 新增秽鬼僵尸、骷髅、溺尸、尸壳、流浪者、村民、掠夺者、卫道士、女巫、猪、牛、羊、鸡、马、驴、蜘蛛;1.21.1额外加入秽鬼沼骸。
  • 为新生物制作红眼、暗色裂纹与暗红侵蚀纹贴图,保留原生物辨识度,支持相应幼年、衣服和外观变体。
  • 一般生物暴露累计达到10秒后转化;村民和鸡在污秽雨伤害致死时转化。转化处理装备掉落、拾取与骑乘分离。
  • 僵尸家族具有更高生命与伤害、更低移速;骷髅家族具有更高生命与伤害、更低移速和射击频率。
  • 秽鬼溺尸攻击附加缓慢,尸壳额外增加伤害;流浪者与沼骸保留缓慢箭、中毒箭。
  • 秽鬼村民为敌对生物,可手持普通瓶装纯净灵药对其使用,等待治愈为普通村民。
  • 秽鬼蜘蛛有更高生命、更低移速,攻击有10%概率施加10秒虚弱。
  • 秽鬼猪与牛额外掉落腐肉;秽鬼羊剪毛仅掉落红色羊毛。
  • 添加秽鬼专属实体标签、对应刷怪蛋及独立创造模式物品栏。

新物品与配方

  • 墓穴泞尘:秽鬼蜘蛛掉落的材料,数量受抢夺影响。
  • 污秽红宝石:秽鬼掠夺者、卫道士及国王的概率掉落材料。
  • 秽鬼女巫新增秽鬼灵药概率掉落。
  • 污秽肉:秽鬼家畜额外掉落,可食用但附带短暂中毒与虚弱;可烤制成熟污秽肉,获得更高回复且无负面效果。
  • 悬崖村的少年:可反复使用的投掷物,在落点造成范围伤害和眩晕;10点耐久,耗尽不消失,在物品栏中每30秒恢复1点。支持力量、冲击、火矢等适用附魔,不支持无限。
  • 无头的骑士:新增盾牌,持有时提供5点护甲,支持盾牌附魔;采用外侧纹章、内侧背板与握柄的盾牌模型。
  • 静雨信标可在纯化铸造器中以信标和闪耀的守护宝具制作,守护宝具不消耗。
  • 洁白莲花、猩红莲花可作为植物放置;保留原手持图标和食用功能。
  • 补充合成、烹饪、铸造配方与JEI显示。

饰品、手记与操作

  • 伊莱恩:副手持疲惫的心,累计击杀溺尸、秽鬼溺尸或秽鬼女巫,默认共3只,可混合计数。
  • 法腾:治愈僵尸村民或秽鬼村民均可满足对应获取事件。
  • 海尼尔:在身负至少3种负面效果时击杀任意秽鬼生物;普通僵尸不再满足目标条件。
  • 新增独立饰品配置文件 purified_undead-accessories.toml,包含81项数值设置;自动继承旧配置并保留备份。追忆石板仍使用原独立配置。
  • 新增“费林协同攻击”和“二段跳与空中冲刺”两个开关键,默认均未绑定;技能默认保持开启,需要在控制设置中自行绑定后切换。
  • 更新白巫女手记,加入污秽之雨、材料与装备教程,“其他内容”保留在目录最后。

安装与升级

  • 请按游戏版本选择 Forge 或 NeoForge 文件,替换旧版模组JAR,勿同时安装多个版本。客户端与服务器须一起升级,本版网络协议为13。
  • 必需前置:Curios API、GeckoLib、Patchouli。建议安装 Apothic Attributes 及其前置 Placebo,以获得完整属性效果。
  • Forge需要Java 17,NeoForge需要Java 21。升级已有世界前建议备份存档和配置。
  • 本版延续既有注册ID和存档数据。第三方整合包、光影及自定义生物归属系统组合无法穷尽验证。

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