File Details
spikemod-1.12-2.1.0.jar
- R
- Jul 26, 2017
- 30.66 KB
- 587.9K
- 1.12
File Name
spikemod-1.12-2.1.0.jar
Supported Versions
- 1.12
- Spikes now rotate! While I did figure this out on my own, Shadows_of_Fire contributed by completely rewriting it with better, more up to date methods and steered me in a more right direction than the introductory approach I was taking
- Spikes now deal damage on more than just the topmost face (more than just walking on them). Mobs or entities that hit the spikes from the sloped side when rotated.
- Known issue: still doesn't deal damage on pointed edge when rotated (walking into the face of the block head on, not stepping up on the bounding box. I wanted to get this out there faster though as its otherwise a great update.
- New spikes added
- Hot Spike: sets entities on fire and deals configurable damage on top of that
- Freezing Spike: slows down entities to barely a crawl, useful for trapping mobs to capture them via other mobs, or just to slow down advance
- Extra Sharp Spike: damages mobs and leaves them "bleeding" with the wither effect. I wanted to make my own bleeding Mob Effect but I haven't learned that yet, so wither effect is a stand in.
- Various other improvements on a code level, no real impact on the gameplay otherwise

