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Spikes

Mod for spikes reminiscent of ExU's 1.7.10 spikes.

File Details

spikemod-1.12-2.1.0.jar

  • R
  • Jul 26, 2017
  • 30.66 KB
  • 587.9K
  • 1.12

File Name

spikemod-1.12-2.1.0.jar

Supported Versions

  • 1.12
  • Spikes now rotate! While I did figure this out on my own, Shadows_of_Fire contributed by completely rewriting it with better, more up to date methods and steered me in a more right direction than the introductory approach I was taking
  • Spikes now deal damage on more than just the topmost face (more than just walking on them). Mobs or entities that hit the spikes from the sloped side when rotated.
    • Known issue: still doesn't deal damage on pointed edge when rotated (walking into the face of the block head on, not stepping up on the bounding box. I wanted to get this out there faster though as its otherwise a great update.
  • New spikes added
    • Hot Spike: sets entities on fire and deals configurable damage on top of that
    • Freezing Spike: slows down entities to barely a crawl, useful for trapping mobs to capture them via other mobs, or just to slow down advance
    • Extra Sharp Spike: damages mobs and leaves them "bleeding" with the wither effect. I wanted to make my own bleeding Mob Effect but I haven't learned that yet, so wither effect is a stand in. 
  • Various other improvements on a code level, no real impact on the gameplay otherwise