promotional bannermobile promotional banner

Spellweaver (Magicka-like)

Magicka-like spellcasting: combine 8 elements into hundreds of spells
Back to Files

Spellweaver 1.4.0 (Forge 1.19.2)

File namespellweaver-forge-1.19.2-1.4.0.jar
Uploader
Restor_0o0Restor_0o0
Uploaded
Oct 26, 2026
Downloads
10
Size
1.5 MB
Mod Loaders
Forge
File ID
9336115
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spellweaver-magicka-like-1759626:9336115")

Learn more about Curse Maven

What's new

Spellweaver 1.4.0

1.4.0 — the mage's path

  • A new Grimoire: a leather-bound book that opens with its cover and turns real pages. The first chapters teach casting and the fusion rules; the spells follow, searchable by name, page number or tag and filterable by element, tag or formula length. Drag a spell onto one of the four quick slots. Stat tuning is a creative-only page at the back.
  • Spell pages show a short description; hold Shift for the full one.
  • Fusions: every element set without its own spell now fuses by clear rules. The lead element picks the form, every element adds its mechanic, pairs react. The 940 generated look-alike variants are gone, and the 346 hand-made recipes stay.
  • Lingering zones show what they are made of: fire circles the rim, snow swirls, water drips, sparks crackle.
  • Spell effects are visible from 128 blocks away, so long-range casts no longer look empty.
  • Deluge floods the aimed spot reliably, even on slopes and uneven ground.
  • Mage level: casting, magic kills and reading new scrolls give mage experience. New mages weave three-element formulas; four elements open at level 3, five at level 8. Each level adds 1% cast speed and 1% spell damage. Creative mode is never limited.
  • Any hostile mob from any mod can drop a spell scroll (0.5%; witches, evokers and other spellcasters 5%). Mobs with 150+ max health count as bosses and always drop one.
  • Nether scrolls lean towards fire, End scrolls towards arcane, and both carry more ultimates.
  • Mobs have elemental natures: fire-immune mobs resist fire and fear water and cold, undead resist death and suffer life magic, aquatic mobs resist water and conduct lightning, End creatures resist arcane. Tunable with magicka:resists/<element> and magicka:weak/<element> entity tags.
  • Dungeon mod support: bosses of L_Ender's Cataclysm, Mowzie's Mobs and Aquamirae count as bosses and have their own resistances; chests of When Dungeons Arise, YUNG's Better Dungeons and other structure mods can hold scrolls.
  • "Mage Path" advancements, from the first cast to the archmage rank.
  • The Grimoire shows your mage level, experience and scrolls read.
  • Every feature can be tuned or switched off. Every option in spellweaver-server.toml now has a description, and the README has ready-made switches to uncomment.
  • Instant cast is now on by default and lives in the mod settings (instantCast) instead of the H key.
  • The formula panel shows only as many cells as your mage level allows; pressing an extra element just fizzles.
  • /spellweaver config lists and changes any setting on a running server, without a restart; changes reach every player at once.
  • Spells reach as far as you can aim: only the flamethrower spray keeps a short range. Epic spells reach 160 blocks, Piercing Rays, Black Flame, Beckon and Spirit Wave 64.
  • Blizzard drops chunks of ice and snow that shatter before landing. Deluge sends a real wave of water across the ground.
  • Volcanic Vent splits the ground into a magma fissure along your gaze. Grasping Dead shows hands clawing out of the earth and hits twice as hard.
  • Undead servants rise out of the ground instead of appearing in place.
  • Piercing Rays: every ray now lands (before, only two of five did), aims at the creature you look at and deals 2 ❤ per ray.
  • Brittle Cage and other growth spells grow in rings. Field of Flowers covers 12 blocks. Explosion is bigger.
  • Two new spells: Meadow (Water, Earth, Life ×2) grows grass and ferns, and Grove (Earth ×2, Life ×3) grows up to 6 trees of the local biome at once.
  • Rune circles: every spell has its own rune, written from 24 element glyphs. Spells of three or more elements flash it at your hand, larger for longer formulas; a held channel keeps it steady in front of you; ultimates light three stacked circles over the target. Area spells mark their zone with it.
  • Meteors fall out of a rune circle in the sky and the storm hangs a circle under its cloud. Titans rise from a rune circle, elementals step out of one, and Spark Portal gates are rune circles.
  • Piercing Rays fire from five rune circles that follow you until the last ray. Cast on yourself, it raises a defensive rune circle for 5 s that stops arrows and blocks every hit from the front.
  • Deluge rolls across the aimed spot instead of starting at your feet.
  • Spark Portal stays open for 30 s, reaches up to 192 blocks, and its far gate opens on the wall or ceiling you aim at instead of dropping to the floor.
  • Blasts dig a shallow bowl half as deep as before; its outer ring is only cracked, with some blocks knocked out, so the crater fades into the ground.
  • Tesla Spire no longer misses enemies standing below the coil at a steep angle.
  • Brittle Cage and other growth spells centre on the creature you aim at; the cage now has a roof.
  • Silver Stag gallops for 8 s without stopping, turning in smooth arcs from foe to foe and ramming them aside.
  • Spark Portal never drops you into a wall. Quicksilt now catches the caster too.
  • Renamed: Root Spire, Floating Crystal, Rune Bastion.

This mod has no additional files