promotional bannermobile promotional banner

Spellbound Weapons

Adds new weapons that enhance fighting and creates new strategies to combat foes
Back to Files

spellbound-weapons-v4.0.5_1.20.jar

File namespellbound-weapons-v4.0.5_1.20.jar
Uploader
limesplatuslimesplatus
Uploaded
Jun 8, 2023
Downloads
559
Size
654.4 KB
Mod Loaders
ForgeFabricQuilt
File ID
4574875
Type
R
Release
Supported game versions
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spellbound-weapons-638883:4574875")

Fabric

modImplementation "curse.maven:spellbound-weapons-638883:4574875"

Quilt

modImplementation "curse.maven:spellbound-weapons-638883:4574875"

Learn more about Curse Maven

What's new

Official 1.20 release!

 

- Blazeblade and Witherblade methods of obtaining has changed! They are now crafted weapons, part of their recipe is still found in nether fortress chests, but now as a 100% chance, called a Nether Fortress Notch. Blazes and Wither Skeletons no longer have a chance of dropping these weapons.
- Weapon tips have been re-added in a new way! Weapons with sneak abilities and other complex mechanics now have short actionbars that appear when first using the weapon as a tutorial of sorts
- Renaming a weapon and then renaming it back to its original spellbound weapon name returns its original color
- Thorn Blossom recipe copper ingots amount lowered from 64 -> 32
- You can now sneak around whilst initiating Witherblade heal
- Charge time for both Witherblade and Blazeblade lowered from 1 second -> 0.9 seconds
- Witherblade damage lowered from 7.5 -> 7 but attack speed increased from 0.9 -> 1.0 (same as netherite axe)
- Cursed Sea Blade pufferfish will no longer attack friendly mobs like villagers and wolves
- Cursed Sea Blade pufferfish now last for less time
- Obtain all Spellbound Weapons advancement now works again
- Crucible energy can no longer be farmed from allays and bats (you can add your own mobs via the tag `1_splatus:spellbound/crucible_non_energy`

This mod has no additional files