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Spellbound Enchantments [Fabric] avatar

Spellbound Enchantments [Fabric]

Empower and expand your arsenal with 39 new enchantments. 10 for weapons, 12 for armor, 6 for tools, and 11 for your entire kit.

 

Spellbound adds many enchantments to the game, far more than you can put on any single item. To prevent enchantment overflow, all spellbound enchantments are incompatible with others in their category. Most categories include one or more vanilla enchantments, and any enchantment that is incompatible with those is considered to be part of the category. For example, a hypothetical 'Bane of Ender' that is incompatible with Sharpness would also be incompatible with all enchantments in the Weapon Damage category.

 

Weapon Damage Enchantments

Enchantments in this category modify the lethality of the item. They are incompatible with Sharpness, Power, and any enchantment that is mutually exclusive with either of those such as Smite or Bane of Arthropods.

Dullness is a damage enchantment, the opposite of Sharpness. Perfect for those who are worried about hurting their pets while mining. Appears on any digging tool.

Jousting is a damage enchantment that makes weapon damage dependent on your velocity relative to your target's. Run down the enemy, or impale them from above! Appears on tridents, compatible with swords, axes, and shovels.

Priming inflicts Primed for 3 seconds, resetting the duration and increasing severity with every hit to a maximum severity equal to the enchantment's level. Watch your spacing! Appears on melee and projectile weapons.

Rampage is a damage enchantment that gives the user Green Sparkles for a few seconds whenever you kill a target. Keep moving, kill them all. Appears on melee and projectile weapons.

Trophy Collector is a damage enchantment that draws power from every kill it makes. An enchantment for adventurers and nomads, diverse experiences make this enchantment much more powerful. Appears on melee and projectile weapons.

 

Weapon Utility Enchantments

Enchantments in this category add a variety of features to your weapon other than damage. Some may prove useful in a fight, while others make the item serve a new purpose. They are incompatible with Knockback, Punch, and Riptide.

Airline causes you to be Tethered to your own projectiles, riding along to where ever they land. Appears on projectile weapons.

Cave-In causes blocks struck by the item's projectiles to obey gravity and fall to the ground. Higher levels increase the size of the affected area. Does not effect block entities or blast-proof blocks. Appears on ranged weapons and tridents.

Impersonal teleports the user behind the enemy, allowing you to overwhelm foes without breaking stride. Appears on melee and projectile weapons.

Launching flings the target skywards, turning their own momentum against them. Appears on melee and projectile weapons, compatible with most weapons and tools.

Tethering binds the target to your weapon by inflicting Tethered, pinning them in place or dragging them to you. Great fun, and great utility. Appears on tridents, compatible with swords and axes.

 

Armor Protection Enchantments

Enchantments in this category make you harder to kill. They are incompatible with Protection and its variants.

Death Wish is a protection enchantment for users that believe offense is the best defense. It does not grant users any form of damage mitigation, but instead increases their melee damage output substantially. Appears on armor, compatible with shields.

Flesh Wound is a protection enchantment that allows the user to keep fighting despite grievous injury, granting them absorption hearts whenever they suffer red heart damage. Appears on armor, compatible with shields.

Grace is a protection enchantment that extends and improves the user's invulnerability frames, allowing the user multiple seconds to recover from blows with a full set.

Hearty is a protection enchantment that greatly increases the users maximum health. Appears on armor, compatible with shields, incompatible with other protection enchantments.

Red Alert is a protection enchantment that grants the user a shield every several seconds, which will negate the next source of damage. The user's maximum number of shields and generation speed vary with the number of enchanted items and their total Red Alert level. Appears on armor, compatible with shields, incompatible with other protection enchantments.

 

Armor Retaliation Enchantments

Enchantments in this category punish attackers for daring to attack you. They are incompatible with Thorns.

Spikes is a retaliation enchantment that hurts people for getting close to you, useful for hoisting a shield and bull rushing your foes. Appears on chest armor, compatible with all armor.
Outburst is a retaliation enchantment that allows you to break free of the corner, unleashing an explosive shockwave when the user takes hits in rapid succession. Appears on chest armor, compatible with all armor.

 

Armor Utility Enchantments

Enchantments in this category add a variety of features to your armor.

Attractive is a utility enchantment that draws nearby entities closer to the wearer, perfect for keeping flighty foes from escaping and for magnetizing drops. Appears on chest armor.

Hover is a utility enchantment that lets the user stand in midair for a brief period of time by attempting to jump while midair. Appears on leg armor.

Phase Leap is a utility enchantment that lets the user warp forward small distances by attempting to jump while midair, enhancing travel speed and maneuverability. Appears on leg armor.

Phase Strafe is a utility enchantment that lets the user warp small distances in whatever direction they are moving by attempting to jump while midair, enhancing travel speed and maneuverability. Appears on leg armor.

Repulsive is a utility enchantment that pushes nearby entities away from the wearer, perfect for keeping aggressive foes at bay and turning aside some projectiles. Appears on chest armor.

 

Tool Efficiency Enchantments

Enchantments in this category modify a tool's ability to break blocks. They are incompatible with Efficiency.

Accelerating is an efficiency enchantment that gains strength from continuous use. With every block broken the tool grows faster and faster, returning to its base state only once you stop using it for several seconds. Appears on any digging tool.

Demolition is an efficiency enchantment that causes explosions upon mining a block. It does not trigger if the block is mined instantly, and will always take at least a second to mine a block. The explosions always return item drops and do not destroy item drops or the user. Appears on any digging tool.

Rock Collector is an efficiency enchantment that draws power from the ground it breaks. An enchantment for adventurers and nomads, diverse experiences make this enchantment much more powerful. Appears on any digging tool.

 

Luck Enchantments

Enchantments in the fortune and looting categories modify what drops when you use a tool. They are incompatible with Fortune or Looting respectively.

Prospector is a fortune enchantment that extracts trace minerals from the earth. It will cause most blocks to drop pebbles and shards that can be combined into raw material, with much greater rates while breaking blocks near matching ore. Rates and bonus ores are defined via datapack. Appears on any digging tool.
Scalping is a looting enchantment that cuts away drops from targets on hit. Drops rates scale with damage dealt, so overkill can be very lucrative. Appears on axes, compatible with swords.

 

Fishing Lure Enchantments

Enchantments in this category modify how the item catches fish. They are incompatible with Lure.

Fisher of Men is a lure enchantment which causes hooked targets to take damage when pulled in, and produces fishing loot should this damage be lethal. Appears on fishing rods.

 

Item Maintenance Enchantments

Enchantments in this category modify how the item takes damage. They are incompatible with Unbreaking.

Buffered is an unbreaking enchantment which provides your tool a regenerating durability buffer that must be depleted before the tool is damaged. Appears on all breakables.

Saturated is an unbreaking enchantment which draws upon your vigor to weather all harm. So long as you are fully saturated, it will take no damage from use, instead drawing an amount of your stamina based on its level. Appears on all breakables.

 

Item Repair Enchantments 

Enchantments in this category allow an item to recover durability. By default these are all treasure enchantments, meaning they cannot be made at the enchanting table. They are incompatible with Mending.

Legacy ensures that your equipment will live on, if only in spirit. If a item with Legacy breaks, it will leave behind a book with all of its enchantments. Appears on all breakables.

Metabolising aggressively feeds upon your stamina to restore itself. If you have the energy to heal, it will take as much as it needs to return to top form. Appears on all breakables.

Photosynthetic draws upon the power of the light to restore itself over time. Appears on all breakables.

Resurfacing ensures your tool is never gone forever. Should the item be broken, abandoned, destroyed or even thrown into the very void it will turn up again in some place you have not yet explored. Appears on all breakables.

Selfish items refuse to remain damaged. If they are missing any durability, they will take it from other items you have equipped. They will not break other items nor take from other selfish items. Appears on all breakables. Selfish is considered both a Maintenance and Repair enchantment, and so will fill both enchantment slots.

Skotosynthetic draws upon the power of the night to restore itself over time. Appears on all breakables.

 

Meta Enchantments

Enchantments in this category interact with other enchantments equipped to it's user. 

Monogamous items form a powerful bond between the enchanted tool and it user, impacting protection, damage, and mining speed as appropriate. Should the user be a faithless harlot bond with multiple such items, the bond will be severely detrimental. Appears on most weapons, tools, and armor.

Polygamous items form a bond between the enchanted tool and it user, impacting protection, damage, and mining speed as appropriate. Should the user be a stick in the mud only have one such bond, the bond will be detrimental. Appears on most weapons, tools, and armor.

Storied items grow more powerful with use, leveling up existing enchantments and gaining new ones from killing foes and breaking blocks. Appears on almost anything, but cannot be made at the enchanting table nor by shopping; it must be found in the world.

 

Status Effects

Primed will cause the victim to explode when the duration runs out, with blast strength growing with magnitude. This will not break blocks.

Green Sparkles greatly increase the damage dealt by Rampaging weapons. One-hit kills are common, especially at higher magnitude.

Hovering prevents the target from changing elevation, and resets fall distance. Effect magnitude has no effect.

Tethered draws the target towards the debuff's 'anchor', typically either a thrown trident or an attacking entity. Effect Magnitude increases the strength of the pull.

Shielded protects you from harm, sacrificing one level whenever you would be harmed to negate the damage.

Shields Down represents a shield with zero layers. It will grant the target Shielded when its duration runs out.

Monogamy and Polygamy determine the target's standing with bonded equipment, and do nothing on their own.

 

Requirements

Requires Minecraft 1.16.x to 1.19.2, Cloth API, and Fabric API

Want to discuss the mod, suggest changes, or report a bug? Join my discord here.