
Spellblades: Zero
An RPG Series Plus mod inspired by fantastical sword fighters, particularly in games such as Mega Man X and Mega Man Zero: hence the name.
Spellblades: Zero adds the melee/magic hybrid class to the RPG Series. You are a duelist who channels magic through a blade rather than a staff, imparting spell effects through melee hits rather than at a range.
Every melee hit with a Spellblade deals bonus elemental damage that scales with your Spell Power. No cooldown or rune cost.
Longswords are slow two-handers whose strikes detonate, bursting elemental damage into everything near your target once per second.
Both come in Arcane, Flame, and Frost, at diamond and netherite tier. Every weapon also comes with a castable Wave: a broad blast of elemental force driven straight out with your blade.
Learn spells from the Spellblade Techniques spellbook:
Arcane: precision and mobility
Fire: aggression
Frost: control and defense




Spellblades are built for hybrids: the big finishers scale from your attack damage and your Spell Power and most effects have a guaranteed baseline that deepens as you invest in magic.
Seven sets across three tiers: starter Rune Armor, then school-attuned Runegleam, Runeblaze, and Runefrost with netherite upgrades. Solid protection and Spell Power in all three schools, and each armor set has at least a bit of stats in each school, so finding one of the wrong element isn't a complete loss.
Spell strikes paint glowing elemental arcs through the air. Fully tunable (or removable) in the config.
Every stat for armor and weapons is editable in config/spellblades/.
Requires: Spell Engine 1.10+, Spell Power 1.6+, Fabric API (or Forgified Fabric API), Armor Model API · Minecraft 1.21.1 · Fabric & NeoForge

