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Spellblade (FORGE)

Imbue your weapons with magic

File Details

spellblademod-1.19.2.release.9.jar

  • R
  • Dec 27, 2022
  • 642.30 KB
  • 159
  • 1.19.2+2
  • Forge

File Name

spellblademod-1.19.2.release.9.jar

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spellblade-632480:4271349")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features

 

4 New Spells:

 

Smite:

On Cast: Summon lightning on the target area, dealing damage equal to half of your attack damage as armor piercing damage.

On Hit, Trigger, and Spellweave: Summon lightning on three nearby enemies, dealing them damage equal to half your attack damage as armor piercing damage.

Ward Blast:

On Cast: Detonate your current ward, exploding with power equal to the amount of ward spent divided by 40.

Ender Bind:

On Cast: If cast on nothing, summon an Ender Eye on you that stays at that location for 8 seconds. After 8 seconds, you teleport back to this Ender Eye. If cast on an entity, they experience this effect instead.

On Hit: Same effect, but on whatever you hit.

Spell Reverb:

On Cast, Hit, and Trigger: Whatever spells you just performed with this action is performed again after half a second, incurring its original Ward cost in addition to this spells own Ward cost of 20.

 

1 New Weapon:

 

Spell Conduit:

A Spellblade type weapon that instead of casting with right click, throws a copy of itself, landing at the target location. Upon landing, for the next 5 seconds, this copy will cast any spells linked to its cast mode once every second, triggering them.

 

Major Changes:

 

Summon Phantasmal Spiders:

On hit no longer summons additional spiders, but empowers your existing spiders, prolonging their lives and giving them Leaping 2, as well as Strength scaling with your attack damage. Empowered spiders instantly leap towards what you just hit, and target them relentlessly.

 

Celebration:

Now has a crafting recipe. Oops.

 

Ender's Gaze:

Now only beams the entity to which it is attached.

 

Minor Changes and Bugfixes:

 

Warding Totems no longer protect their areas, but still prevent additional totems from being placed unless right on top of them.

Changed wording on some item descriptions.

Battlemage's Mace is now Warden's Mace.

 

 

I AM PLANNING ON CULLING SOME UNUSED/UNFITTING FEATURES WITHIN THE NEXT FEW UPDATES. STAY TUNED.

1.18.2 SUPPORT IS NO LONGER A PRIORITY