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Spell Powered Weapons

Makes weapons found & crafted to have a chance to get an elemental damage instance!

Features:

  • Weapons when crafted or found will roll from data-driven files for their conversion values (They can all be overriden / added via datapack) Replace this with a description

Currently three types can be found:

*NOTE: Spell damage caused by these weapons also scale of a coefficient * your spell power value*

  • SPLIT: It takes a percentage of the weapon's damage and convert it into the according spell damage. The spell damage ONLY appears when you deal PHYSICAL damage. (CAN BE CONFIGURED)

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  • ADDITION: a flat amount of damage instance onto each hit. Does not matter if you aren't doing PHYSICAL damage. (CAN BE CONFIGURED)

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  • FULL ELEMENTAL: convert all weapon damage into spell damage Acts the same as SPLIT and deal no PHYSICAL instance.

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  • PROPORTIONAL: gets damage equal to a percentage of what DAMAGE_TYPE_1 was dealt then deals DAMAGE_TYPE_2 as that damage. OUTPUT DOES get the key's icons

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Config:

  • SPLIT, ADDITION, FULL ELEMENTAL has innate support for damage sfx / particles and configurable * Replace this with a description
  • Almost everything is configurable Replace this with a description
  • It also comes with an optional Dummy mod comat that spreads numbers from damage instances that happens at the same time.

The Spell Powered Weapons Team

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