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Spell Power Attributes

🔮 Spell Power entity attributes with related status effects and enchantments
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spell_power-0.10.1+1.20.1.jar

File namespell_power-0.10.1+1.20.1.jar
Uploader
daedelus_devdaedelus_dev
Uploaded
Apr 11, 2024
Downloads
1.3K
Size
169.5 KB
Mod Loaders
Fabric
File ID
5253671
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:spell-power-771265:5253671"

Learn more about Curse Maven

What's new

0.10.1

API Changes:

  • BREAKING! - Replaced several crucial types, most notably: MagicSchool -> SpellSchool
  • BREAKING! - Removed PHYSICAL_RANGED and PHYSICAL_MELEE schools
  • SpellSchools can now be added from external code
  • SpellSchool specifically, various trait calculation sources can now be added via API (for example: custom power/haste/crit sources)
  • EntityAttribute registration now happens at vanilla Attribute registry init, so custom AttributeResolver components are no longer neccesary to resolve attriubtes by ID
  • Optimized Spell Power related attribute container injections, now only PlayerEntity gets them, instead of LivingEntity (configurable)

Functional changes:

  • Update physical ranged school color
  • Improve the way how disabled Enchantments are handled
  • Fix enchantment config type requirement not working correctly for some cases

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