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Spell Engine

🪄 Data driven magic library
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1.10.8+1.21.1

File namespell_engine-fabric-1.10.8+1.21.1.jar
Uploader
daedelus_devdaedelus_dev
Uploaded
Sep 26, 2026
Downloads
10.8K
Size
4.5 MB
Mod Loaders
Fabric
File ID
8982059
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:spell-engine-807653:8982059"

Learn more about Curse Maven

What's new

1.10.8

Functional changes:

  • Fixed kills landed by summoned entities not counting as player kills (no boss loot, no experience, no kill advancement for the summoner)
  • Loot defaults: every boss injector now offers both a tier-5 weapon and a tier-5 armor (previously each had only one of the two)
  • Added class affiliated loot: injected equipment relevant for the looting player's class drops more often, keeping loot useful with many class mods installed
    • The class is determined by the equipped spell book (<namespace>:spell_book/<name>), affiliated items are listed by the item tag <namespace>:loot_affiliation/<name>
    • With scoreboard teams, the spell books of all online team members are considered
    • Without a (known) spell book, loot works as before. Amount of loot and ratio of item categories is unchanged
    • Configurable under the new behavior section of the equipment loot config (config/rpg_series/loot_equipment_v2.json), not applied to scrolls
  • Added miscellaneous loot config config/rpg_series/loot_misc.json (empty by default), for injecting anything other than equipment or scrolls (for example: gems into every loot table that drops diamonds), without competing with equipment for rolls
  • Loot fallback: added skip_tables_with_rpg_loot option (on by default, as before)
  • Loot fallback: fixed excessive loot, injection is now capped per table (max_rolls) and default rate halved
  • Fixed loot fallback of scrolls being skipped for loot tables with an explicit equipment injector (the freshly injected equipment counted as "already drops RPG Series loot")
  • Fixed loot entries of unknown items (for example: mod not installed) taking up weight as empty drops
  • Attempt to fix crashing alongside externally added concurrent PersistentProjectileEntity trackers

API changes:

  • Added spell_engine:affiliation_group loot pool entry type (AffiliationGroupEntry), and RPGSeriesItemTags.LootAffiliation
  • Added ClassAffiliation.resolver, replaceable logic determining the loot affiliation tags of a player (default: based on the equipped spell book)

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